pub struct PeerEntry {
pub peer_id: PeerId,
pub direction: PeerDirection,
pub state: ConnectionState,
pub last_seen: Instant,
pub peer: Option<MeshPeer>,
pub pool: PeerPool,
pub transport: PeerTransport,
pub signal_paths: BTreeSet<PeerSignalPath>,
pub bytes_sent: u64,
pub bytes_received: u64,
}Expand description
Peer entry in the manager
Fields§
§peer_id: PeerId§direction: PeerDirection§state: ConnectionState§last_seen: Instant§peer: Option<MeshPeer>§pool: PeerPool§transport: PeerTransport§signal_paths: BTreeSet<PeerSignalPath>§bytes_sent: u64§bytes_received: u64Auto Trait Implementations§
impl Freeze for PeerEntry
impl !RefUnwindSafe for PeerEntry
impl Send for PeerEntry
impl Sync for PeerEntry
impl Unpin for PeerEntry
impl UnsafeUnpin for PeerEntry
impl !UnwindSafe for PeerEntry
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