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LoopEngine

Struct LoopEngine 

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pub struct LoopEngine { /* private fields */ }
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Binds a LoopSpec to the live pieces it needs to run: a model, the maker/checker tool sets, an isolation sandbox, a gate, and (optionally) memory for the state spine.

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impl LoopEngine

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pub fn new(spec: LoopSpec, model: Arc<dyn Model>) -> Self

Construct an engine. By default the maker and checker run with no tools, in a NullSandbox rooted at the current directory, with the gate the spec’s level implies (AlwaysEscalate for L1/L2). Override any of these with the builder methods.

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pub fn with_maker_tool(self, t: Arc<dyn Tool>) -> Self

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pub fn with_checker_tool(self, t: Arc<dyn Tool>) -> Self

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pub fn with_sandbox(self, s: Arc<dyn Sandbox>) -> Self

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pub fn with_gate(self, g: Arc<dyn HumanGate>) -> Self

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pub fn with_action_executor(self, e: Arc<dyn ActionExecutor>) -> Self

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pub fn with_memory(self, m: Arc<dyn Memory>) -> Self

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pub fn spec(&self) -> &LoopSpec

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pub async fn run_once(&self) -> RoundReport

Run exactly one round of the loop. Never panics and never returns an Err: sandbox/maker/checker failures are folded into RoundOutcome::Failed so a scheduler can keep ticking. The result is also recorded to memory when memory is configured.

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