pub struct AlwaysEscalate;Expand description
Never auto-proceeds — every proposal is escalated. This is the correct gate for L1 loops (and a safe default for anything you’re unsure about).
Trait Implementations§
Source§impl HumanGate for AlwaysEscalate
impl HumanGate for AlwaysEscalate
fn decide(&self, _level: LoopLevel, _action: &ProposedAction) -> GateDecision
Auto Trait Implementations§
impl Freeze for AlwaysEscalate
impl RefUnwindSafe for AlwaysEscalate
impl Send for AlwaysEscalate
impl Sync for AlwaysEscalate
impl Unpin for AlwaysEscalate
impl UnsafeUnpin for AlwaysEscalate
impl UnwindSafe for AlwaysEscalate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more