pub struct AgentLifecycle { /* private fields */ }Expand description
Reducer state for one agent/run/worker lifecycle.
Implementations§
Source§impl AgentLifecycle
impl AgentLifecycle
pub const fn new() -> Self
pub const fn state(&self) -> Option<AgentLifecycleState>
pub const fn joined(&self) -> bool
pub const fn is_terminal(&self) -> bool
Sourcepub fn apply(
&mut self,
event: AgentLifecycleEvent,
) -> Result<(), LifecycleTransitionError>
pub fn apply( &mut self, event: AgentLifecycleEvent, ) -> Result<(), LifecycleTransitionError>
Apply one lifecycle event, enforcing the shared transition table.
Sourcepub fn replay(
events: impl IntoIterator<Item = AgentLifecycleEvent>,
) -> Result<Self, LifecycleTransitionError>
pub fn replay( events: impl IntoIterator<Item = AgentLifecycleEvent>, ) -> Result<Self, LifecycleTransitionError>
Replay an event sequence deterministically. Same inputs always yield the same terminal state or the same rejection.
Trait Implementations§
Source§impl Clone for AgentLifecycle
impl Clone for AgentLifecycle
Source§fn clone(&self) -> AgentLifecycle
fn clone(&self) -> AgentLifecycle
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AgentLifecycle
impl Debug for AgentLifecycle
Source§impl Default for AgentLifecycle
impl Default for AgentLifecycle
Source§fn default() -> AgentLifecycle
fn default() -> AgentLifecycle
impl Eq for AgentLifecycle
Source§impl PartialEq for AgentLifecycle
impl PartialEq for AgentLifecycle
impl StructuralPartialEq for AgentLifecycle
Auto Trait Implementations§
impl Freeze for AgentLifecycle
impl RefUnwindSafe for AgentLifecycle
impl Send for AgentLifecycle
impl Sync for AgentLifecycle
impl Unpin for AgentLifecycle
impl UnsafeUnpin for AgentLifecycle
impl UnwindSafe for AgentLifecycle
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