pub enum AgentState {
Active,
Crashed,
Gone,
}Expand description
Lifecycle state of one tracked agent.
Variants§
Active
Recently heartbeated and considered live.
Crashed
Missed too many heartbeats. Locks have been released; the record is kept around so historical version-log entries can resolve the human-readable name.
Gone
Explicitly unregistered. Equivalent to “deleted” but exposed so listings stay debuggable.
Trait Implementations§
Source§impl Clone for AgentState
impl Clone for AgentState
Source§fn clone(&self) -> AgentState
fn clone(&self) -> AgentState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AgentState
impl Debug for AgentState
Source§impl<'de> Deserialize<'de> for AgentState
impl<'de> Deserialize<'de> for AgentState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for AgentState
impl PartialEq for AgentState
Source§impl Serialize for AgentState
impl Serialize for AgentState
impl Copy for AgentState
impl Eq for AgentState
impl StructuralPartialEq for AgentState
Auto Trait Implementations§
impl Freeze for AgentState
impl RefUnwindSafe for AgentState
impl Send for AgentState
impl Sync for AgentState
impl Unpin for AgentState
impl UnsafeUnpin for AgentState
impl UnwindSafe for AgentState
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