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AuthHandle

Struct AuthHandle 

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pub struct AuthHandle { /* private fields */ }
Expand description

Handle to the platform authentication subsystem. Obtained from create_auth().

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impl AuthHandle

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pub fn capabilities(&self) -> AuthCapabilities

Return the platform’s authentication capabilities. Equivalent to platform_auth_capabilities().

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pub fn request_presence(&self, reason: &str) -> Result<()>

Request user-presence verification. Returns Ok(()) if the user authenticated successfully.

Platform behavior:

  • macOS: Fires the Touch ID / passcode dialog synchronously via LAContext.evaluatePolicy(.deviceOwnerAuthentication). Blocks until the user responds. Returns Err(PresenceNotAvailable) if no biometric or passcode is enrolled, or Err(UserCancelled) if the user dismisses the prompt.
  • Windows: Calls UserConsentVerifier.RequestVerificationAsync(reason). Falls back to a password gate when Windows Hello is not enrolled. Gracefully degrades to Ok(()) on headless sessions where neither Hello nor a verifiable password is available (credentials remain TPM-encrypted regardless).
  • Linux / other: Always returns Err(PresenceNotAvailable).
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pub fn evict_presence_cache(&self)

Evict any cached presence token, forcing re-authentication on the next signing or decryption operation that uses a cached presence mode.

Platform behavior:

  • macOS: Clears all cached LAContext handles from the global registry. The next sign_with_presence(Cached, ...) call will fire a fresh Touch ID prompt.
  • Windows: Clears all Windows Hello verifications cached in this AuthHandle. The sign/decrypt paths manage their own HelloGate state and are unaffected.
  • Linux / other: No-op.
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pub fn backend_kind(&self) -> BackendKind

Which hardware security backend this handle targets.

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impl Debug for AuthHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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