Trait VolumeStorage

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pub trait VolumeStorage: Sized + Copy {
    // Required methods
    fn read_tile(
        node: &HoudiniNode,
        part: i32,
        fill: Self,
        values: &mut [Self],
        tile: &HAPI_VolumeTileInfo,
    ) -> Result<()>;
    fn read_voxel(
        node: &HoudiniNode,
        part: i32,
        x: i32,
        y: i32,
        z: i32,
        values: &mut [Self],
    ) -> Result<()>;
    fn write_tile(
        node: &HoudiniNode,
        part: i32,
        values: &[Self],
        tile: &HAPI_VolumeTileInfo,
    ) -> Result<()>;
    fn write_voxel(
        node: &HoudiniNode,
        part: i32,
        x: i32,
        y: i32,
        z: i32,
        values: &[Self],
    ) -> Result<()>;
}

Required Methods§

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fn read_tile( node: &HoudiniNode, part: i32, fill: Self, values: &mut [Self], tile: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn read_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &mut [Self], ) -> Result<()>

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fn write_tile( node: &HoudiniNode, part: i32, values: &[Self], tile: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn write_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &[Self], ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

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impl VolumeStorage for f32

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fn read_tile( node: &HoudiniNode, part: i32, fill_value: Self, values: &mut [Self], info: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn read_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &mut [Self], ) -> Result<()>

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fn write_tile( node: &HoudiniNode, part: i32, values: &[Self], tile: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn write_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &[Self], ) -> Result<()>

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impl VolumeStorage for i32

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fn read_tile( node: &HoudiniNode, part: i32, fill_value: Self, values: &mut [Self], info: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn read_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &mut [Self], ) -> Result<()>

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fn write_tile( node: &HoudiniNode, part: i32, values: &[Self], tile: &HAPI_VolumeTileInfo, ) -> Result<()>

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fn write_voxel( node: &HoudiniNode, part: i32, x: i32, y: i32, z: i32, values: &[Self], ) -> Result<()>

Implementors§