Struct hapi_rs::node::NodeHandle

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#[repr(transparent)]
pub struct NodeHandle(_);
Expand description

A lightweight handle to a node. Can not be created manually, use HoudiniNode instead. Some APIs return a list of such handles for efficiency, for example HoudiniNode::find_children_by_type. Once you found the node you’re looking for, upgrade it to a “full” node type.

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impl NodeHandle

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pub fn info(&self, session: &Session) -> Result<NodeInfo>

Retrieve info about the node this handle belongs to

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pub fn is_valid(&self, session: &Session) -> Result<bool>

Check if the handle is valid (node wasn’t deleted)

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pub fn to_node(&self, session: &Session) -> Result<HoudiniNode>

Upgrade the handle to HoudiniNode, which has more capabilities.

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pub fn as_geometry_node(&self, session: &Session) -> Result<Option<Geometry>>

Upgrade the handle to Geometry node.

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pub fn as_top_node(&self, session: &Session) -> Result<Option<TopNode>>

If this is a handle to a TOP node, returns a TopNode type.

Trait Implementations§

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impl AsRef<NodeHandle> for HoudiniNode

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fn as_ref(&self) -> &NodeHandle

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for NodeHandle

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fn clone(&self) -> NodeHandle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&HoudiniNode> for NodeHandle

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fn from(n: &HoudiniNode) -> Self

Converts to this type from the input type.
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impl From<HoudiniNode> for NodeHandle

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fn from(n: HoudiniNode) -> Self

Converts to this type from the input type.
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impl From<NodeHandle> for c_int

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fn from(h: NodeHandle) -> Self

Converts to this type from the input type.
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impl PartialEq<NodeHandle> for NodeHandle

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fn eq(&self, other: &NodeHandle) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for NodeHandle

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impl Eq for NodeHandle

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impl StructuralEq for NodeHandle

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impl StructuralPartialEq for NodeHandle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.