#[repr(C)]pub struct KeyFrame {
pub time: f32,
pub value: f32,
pub in_tangent: f32,
pub out_tangent: f32,
}
Expand description
For parameter animation
Fields§
§time: f32
§value: f32
§in_tangent: f32
§out_tangent: f32
#[repr(C)]pub struct KeyFrame {
pub time: f32,
pub value: f32,
pub in_tangent: f32,
pub out_tangent: f32,
}
For parameter animation
time: f32
§value: f32
§in_tangent: f32
§out_tangent: f32