#[repr(i32)]
#[non_exhaustive]
pub enum License {
LicenseNone,
HoudiniEngine,
LicenseHoudini,
HoudiniFx,
EngineIndie,
HoudiniIndie,
UnityUnreal,
LicenseMax,
}
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
LicenseNone
HoudiniEngine
LicenseHoudini
HoudiniFx
EngineIndie
HoudiniIndie
UnityUnreal
LicenseMax
Trait Implementations
impl Copy for License
impl Eq for License
impl StructuralEq for License
impl StructuralPartialEq for License
Auto Trait Implementations
impl RefUnwindSafe for License
impl Send for License
impl Sync for License
impl Unpin for License
impl UnwindSafe for License
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more