pub struct PrefabBundle { /* private fields */ }Implementations§
Source§impl PrefabBundle
impl PrefabBundle
Trait Implementations§
Source§impl Bundle for PrefabBundle
impl Bundle for PrefabBundle
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
impl DynamicBundle for PrefabBundle
Auto Trait Implementations§
impl !RefUnwindSafe for PrefabBundle
impl !UnwindSafe for PrefabBundle
impl Freeze for PrefabBundle
impl Send for PrefabBundle
impl Sync for PrefabBundle
impl Unpin for PrefabBundle
impl UnsafeUnpin for PrefabBundle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> ConditionalSend for Twhere
T: Send,
Source§impl<T> Downcast for Twhere
T: Any,
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Convert
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