pub struct ScenePage {
pub scenes: Vec<PagedScene>,
pub next: Option<i32>,
}Fields§
§scenes: Vec<PagedScene>§next: Option<i32>The last scene’s id when more follow, to pass as after; null on the last page.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ScenePage
impl<'de> Deserialize<'de> for ScenePage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for ScenePage
Auto Trait Implementations§
impl Forget for ScenePage
impl Freeze for ScenePage
impl Move for ScenePage
impl RefUnwindSafe for ScenePage
impl Send for ScenePage
impl Sync for ScenePage
impl Unpin for ScenePage
impl UnsafeUnpin for ScenePage
impl UnwindSafe for ScenePage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more