pub struct SceneReadManyOptions {
pub group: Option<i32>,
pub ids: Option<Vec<i32>>,
pub after: Option<i32>,
pub max_words: Option<i32>,
}Expand description
The optional inputs of many; leave any out with ..Default::default().
Fields§
§group: Option<i32>A group whose scenes, at any depth, to read.
ids: Option<Vec<i32>>§after: Option<i32>The previous page’s next.
max_words: Option<i32>Trait Implementations§
Source§impl Clone for SceneReadManyOptions
impl Clone for SceneReadManyOptions
Source§impl Debug for SceneReadManyOptions
impl Debug for SceneReadManyOptions
Source§impl Default for SceneReadManyOptions
impl Default for SceneReadManyOptions
Source§impl PartialEq for SceneReadManyOptions
impl PartialEq for SceneReadManyOptions
Source§impl Serialize for SceneReadManyOptions
impl Serialize for SceneReadManyOptions
impl StructuralPartialEq for SceneReadManyOptions
Auto Trait Implementations§
impl Forget for SceneReadManyOptions
impl Freeze for SceneReadManyOptions
impl Move for SceneReadManyOptions
impl RefUnwindSafe for SceneReadManyOptions
impl Send for SceneReadManyOptions
impl Sync for SceneReadManyOptions
impl Unpin for SceneReadManyOptions
impl UnsafeUnpin for SceneReadManyOptions
impl UnwindSafe for SceneReadManyOptions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more