LocalStateStore

Struct LocalStateStore 

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pub struct LocalStateStore { /* private fields */ }
Expand description

Local file-based state store.

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impl LocalStateStore

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pub fn new() -> Result<Self>

Creates a new local state store with default paths.

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Returns an error if the base directory cannot be determined.

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pub fn with_base_dir(base_dir: impl Into<PathBuf>) -> Self

Creates a new local state store with a custom base directory.

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pub fn with_state_path(state_path: impl Into<PathBuf>) -> Self

Creates a new local state store from a custom state file path.

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impl Debug for LocalStateStore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl StateStore for LocalStateStore

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fn load<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Option<DeploymentState>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Loads the deployment state. Read more
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fn save<'life0, 'life1, 'async_trait>( &'life0 self, state: &'life1 DeploymentState, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Saves the deployment state.
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fn delete<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Deletes the deployment state.
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fn exists<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Checks if state exists.
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fn acquire_lock<'life0, 'life1, 'async_trait>( &'life0 self, holder: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<LockInfo>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Acquires a lock on the state. Read more
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fn release_lock<'life0, 'life1, 'async_trait>( &'life0 self, lock_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Releases a lock on the state.
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fn get_lock_info<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Option<LockInfo>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Gets current lock information if locked.
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fn is_locked<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Checks if the state is locked.
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fn backend_type(&self) -> &'static str

Gets the backend type name.

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where T: 'static + ?Sized,

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