pub enum GameEdition {
D2RLegacy,
RotW,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GameEdition
impl Clone for GameEdition
Source§fn clone(&self) -> GameEdition
fn clone(&self) -> GameEdition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameEdition
impl Debug for GameEdition
Source§impl<'de> Deserialize<'de> for GameEdition
impl<'de> Deserialize<'de> for GameEdition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameEdition
impl PartialEq for GameEdition
Source§impl Serialize for GameEdition
impl Serialize for GameEdition
impl Copy for GameEdition
impl Eq for GameEdition
impl StructuralPartialEq for GameEdition
Auto Trait Implementations§
impl Freeze for GameEdition
impl RefUnwindSafe for GameEdition
impl Send for GameEdition
impl Sync for GameEdition
impl Unpin for GameEdition
impl UnsafeUnpin for GameEdition
impl UnwindSafe for GameEdition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more