[−][src]Struct hail_batch::Client
Implementations
impl Client
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pub fn new_batch(&self) -> Result<BatchBuilder>
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impl Client
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pub fn builder(token: impl Into<String>) -> ClientBuilder
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pub async fn list_billing_projects<'_>(&'_ self) -> Result<Vec<Project>>
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pub async fn get_billing_project<S: AsRef<str>, '_>(
&'_ self,
name: S
) -> Result<Project>
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&'_ self,
name: S
) -> Result<Project>
pub fn url(&self) -> &Url
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Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Client
impl Send for Client
impl Sync for Client
impl Unpin for Client
impl !UnwindSafe for Client
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<D> OwoColorize for D
fn fg<C>(&'a self) -> FgColorDisplay<'a, C, Self> where
C: Color,
C: Color,
fn bg<C>(&'a self) -> BgColorDisplay<'a, C, Self> where
C: Color,
C: Color,
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn bold(&'a self) -> BoldDisplay<'a, Self>
fn dimmed(&'a self) -> DimDisplay<'a, Self>
fn italic(&'a self) -> ItalicDisplay<'a, Self>
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
fn blink(&'a self) -> BlinkDisplay<'a, Self>
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
fn hidden(&'a self) -> HiddenDisplay<'a, Self>
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
fn color<Color>(&'a self, color: Color) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
Color: DynColor,
fn on_color<Color>(&'a self, color: Color) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
Color: DynColor,
fn truecolor(&'a self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'a, Rgb, Self>
fn on_truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,