Expand description
§haalka হালকা
in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"haalka is an ergonomic reactive Bevy UI library powered by the FRP signals of jonmo with API ported from web UI libraries MoonZoon and Dominator.
§assorted features
- simple high-level alignment semantics ported from MoonZoon (see align example below)
- pointer event handling methods
- cursor-on-hover management
- global event handling methods
- mouse wheel scroll handling methods
- signals-integrated text input, a thin layer on top of bevy_ui_text_input
- viewport mutation handling methods
- simple grid layout model ported from MoonZoon
- macro rules for adding signal helper methods to custom element structs
§feature flags
§examples
use bevy::prelude::*;
use haalka::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, HaalkaPlugin::new()))
.add_systems(
Startup,
(
|world: &mut World| {
ui_root().spawn(world);
},
camera,
),
)
.run();
}
#[derive(Component, Clone, Deref, DerefMut)]
struct Counter(i32);
fn ui_root() -> impl Element {
let counter_holder = LazyEntity::new();
El::<Node>::new()
.with_node(|mut node| {
node.height = Val::Percent(100.);
node.width = Val::Percent(100.);
})
.insert(Pickable::default())
.cursor(CursorIcon::default())
.align_content(Align::center())
.child(
Row::<Node>::new()
.with_node(|mut node| node.column_gap = Val::Px(15.0))
.insert(Counter(0))
.lazy_entity(counter_holder.clone())
.item(counter_button(counter_holder.clone(), "-", -1))
.item(
El::<Text>::new()
.text_font(TextFont::from_font_size(25.))
.text_signal(
signal::from_component_changed::<Counter>(counter_holder.clone())
.map_in(deref_copied)
.map_in_ref(ToString::to_string)
.map_in(Text)
.map_in(Some),
),
)
.item(counter_button(counter_holder.clone(), "+", 1)),
)
}
fn counter_button(counter_holder: LazyEntity, label: &'static str, step: i32) -> impl Element {
let lazy_entity = LazyEntity::new();
El::<Node>::new()
.with_node(|mut node| {
node.width = Val::Px(45.0);
node.border_radius = BorderRadius::MAX;
})
.insert((Pickable::default(), Hoverable))
.align_content(Align::center())
.cursor(CursorIcon::System(SystemCursorIcon::Pointer))
.lazy_entity(lazy_entity.clone())
.background_color_signal(
signal::from_entity(lazy_entity)
.has_component::<Hovered>()
.dedupe()
.map_bool_in(|| Color::hsl(300., 0.75, 0.85), || Color::hsl(300., 0.75, 0.75))
.map_in(BackgroundColor)
.map_in(Some),
)
.on_click(move |_: In<_>, mut counters: Query<&mut Counter>| {
if let Ok(mut counter) = counters.get_mut(*counter_holder) {
**counter += step;
}
})
.child(
El::<Text>::new()
.text_font(TextFont::from_font_size(25.))
.text(Text::new(label)),
)
}
fn camera(mut commands: Commands) {
commands.spawn(Camera2d);
}§on the web
All examples are compiled to wasm for both webgl2 and webgpu (check compatibility) and deployed to github pages.
-
the example above, a simple counter
-
a basic button, port of https://github.com/bevyengine/bevy/blob/b176e1888c04b6c37035b85c115ad3a1266c22dd/examples/ui/button.rs
-
alignment API demo, port of https://github.com/MoonZoon/MoonZoon/tree/19c6cf6b4d07cd27bee7758977ef1ea4d5b9933d/examples/align and https://github.com/MoonZoon/MoonZoon/tree/19c6cf6b4d07cd27bee7758977ef1ea4d5b9933d/examples/align_content
-
scrollability API demo, inspired by https://github.com/mintlu8/bevy-rectray/blob/main/examples/scroll_discrete.rs
-
i can’t believe it’s not scrolling!
-
the classic, with adjustable grid size and tick rate
-
forward ecs changes to the ui, throttled button presses
-
dragging with z-index stacking
-
key_values_sortedwebgl2 webgputext inputs, scrolling/viewport control, and reactive lists; promises made promises kept! https://discord.com/channels/691052431525675048/1192585689460658348/1193431789465776198 (yes I take requests)
-
simple calculator, spurred by https://discord.com/channels/691052431525675048/885021580353237032/1263661461364932639
-
nested dynamic lists, arbitrarily deeply nested retained reactivity, spurred by https://discord.com/channels/691052431525675048/885021580353237032/1356769984474517617
-
sub menus, sliders, dropdowns, reusable composable widgets, gamepad navigation
-
grid, icons, drag and drop, tooltips
-
3D character anchor, customizable widgets
-
nine-patch buttons, screen size reactivity
-
character_editorwebgl2 webgpuscrollable buttons, mutable viewport, text input reactivity
-
futures_signals_jonmo_compatwebgl2 webgpudemonstrates that both futures-signals and jonmo signals backends can be used together
Or run them locally with cargo.
cargo run --example counter
cargo run --example button
cargo run --example align
cargo run --example scroll
cargo run --example scroll_grid
cargo run --example snake
cargo run --example dot_counter
cargo run --example key_values_sorted
cargo run --example calculator
cargo run --example nested_lists
# ui challenges from https://github.com/bevyengine/bevy/discussions/11100
cargo run --example main_menu
cargo run --example inventory
cargo run --example healthbar
cargo run --example responsive_menu
cargo run --example character_editor
cargo run --example futures_signals_jonmo_compat --features futures_signals_uiOr with just, e.g. just example snake -r.
§Bevy compatibility
| bevy | haalka |
|---|---|
0.18 | 0.7 |
0.17 | 0.6 |
0.16 | 0.5 |
0.15 | 0.4 |
0.14 | 0.2 |
0.13 | 0.1 |
§development
- avoid the gh-pages branch and include submodules when fetching the repo
git clone --single-branch --branch main --recurse-submodules https://github.com/databasedav/haalka.git - install just
- install nickel for modifying CI configuration (
nickelmust be in your PATH) - install File Watcher for automatically syncing nickels
§license
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Assets used in examples may be licensed under different terms, see the examples README.
§your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
§feature flags
text_input(enabled by default) — bevy_ui_text_input text input widget integrated with signals.derive(enabled by default) — Macro (impl_haalka_methods!) for deriving convenience methods for modifying components on custom element structs with static values, functions, or signals.utils(enabled by default) — Utilities for working with async.debug—DebugUiPluginwhich enables togglingbevy_dev_tools::ui_debug_overlay::DebugUiPluginwith theF1key; requires a camera to be marked with theIsDefaultCameracomponent.futures_signals— Deprecated futures-signals based reactive primitives. Use jonmo-based reactivity instead for new code.
Re-exports§
pub use jonmo;
Modules§
- align
- Simple alignment semantics ported from MoonZoon’s
alignandalign_content - element
- High level UI building block/widget abstraction ported from MoonZoon’s
Element. - futures_
signals Deprecated - Deprecated futures-signals based reactive primitives. Use jonmo-based reactivity instead for new code. Deprecated futures-signals based reactive primitives.
- global_
event_ aware - Semantics for managing global event listeners.
- grid
- Simple grid layout model ported from MoonZoon’s
Grid. - mouse_
wheel_ scrollable - Semantics for managing
ViewportMutableElements that react to mouse wheel events. - pointer_
event_ aware - Semantics for managing how an
Elementreacts to pointer events like hover, click, and press, seePointerEventAware. - prelude
use haalka::prelude::*;imports everything one needs to use start using haalka.- stripe
- Stripe element with switchable layout direction.
- text_
input - Reactive text input widget and adjacent utilities, a thin wrapper around
bevy_ui_text_inputintegrated withSignals. - utils
- viewport_
mutable - Semantics for managing elements whose contents can be partially visible, see
ViewportMutable.
Macros§
- impl_
haalka_ methods - Implement haalka-esque methods for any
BuilderWrapperover the named components, enabling one to quickly add high level signals-powered reactivity to anyBundle, not just bevy_ui nodes. - impl_
haalka_ methods_ futures_ signals Deprecated - Implement haalka-esque methods for any
RawElWrapperover the named components, enabling one to quickly add high level signals-powered reactivity to anyBundle, not just bevy_ui nodes.
Structs§
- Haalka
Plugin - Includes the plugins and systems required for haalka to function.