pub struct DispatchNode {
pub id: DispatchNodeId,
pub version: u32,
pub parent_id: Option<DispatchNodeId>,
pub attempt_id: Option<AttemptId>,
pub kind: String,
pub state: String,
pub label: Option<String>,
pub created_at: Timestamp,
pub updated_at: Timestamp,
}Expand description
One node in the dispatch tree (who spawned whom). kind is OPEN
(e.g. orchestrator, subagent, engine).
Fields§
§id: DispatchNodeId§version: u32§parent_id: Option<DispatchNodeId>§attempt_id: Option<AttemptId>§kind: String§state: String§label: Option<String>§created_at: Timestamp§updated_at: TimestampTrait Implementations§
Source§impl Clone for DispatchNode
impl Clone for DispatchNode
Source§fn clone(&self) -> DispatchNode
fn clone(&self) -> DispatchNode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DispatchNode
impl Debug for DispatchNode
Source§impl<'de> Deserialize<'de> for DispatchNode
impl<'de> Deserialize<'de> for DispatchNode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for DispatchNode
Source§impl PartialEq for DispatchNode
impl PartialEq for DispatchNode
Source§impl Serialize for DispatchNode
impl Serialize for DispatchNode
impl StructuralPartialEq for DispatchNode
Auto Trait Implementations§
impl Freeze for DispatchNode
impl RefUnwindSafe for DispatchNode
impl Send for DispatchNode
impl Sync for DispatchNode
impl Unpin for DispatchNode
impl UnsafeUnpin for DispatchNode
impl UnwindSafe for DispatchNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more