pub struct Sector {
pub id: SectorId,
pub name: Option<String>,
pub level: u8,
pub coord: Coordinates,
pub bounds: Vec<Coordinates>,
pub chat_link: String,
}Fields§
§id: SectorIdThe sector id.
name: Option<String>The name of the sector, if any.
level: u8The level of the sector.
coord: CoordinatesThe coordinates of the sector (this is usually the center position).
bounds: Vec<Coordinates>A list of coordinates marking the boundary of the sector.
chat_link: StringThe sector chat link (provides an invalid link if attempting to display in-game).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Sector
impl<'de> Deserialize<'de> for Sector
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Sector
impl RefUnwindSafe for Sector
impl Send for Sector
impl Sync for Sector
impl Unpin for Sector
impl UnwindSafe for Sector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more