pub enum ItemType {
Show 19 variants
Armor,
Back,
Bag,
Consumable,
Container,
CraftingMaterial,
Gathering,
Gizmo,
MiniPet,
Tool,
Trait,
Trinket,
Trophy,
UpgradeComponent,
Weapon,
Key,
PowerCore,
JadeTechModule,
Relic,
}Variants§
Armor
Back
Bag
Consumable
Container
CraftingMaterial
Gathering
Gizmo
MiniPet
Tool
Trait
Trinket
Trophy
UpgradeComponent
Weapon
Key
PowerCore
JadeTechModule
Relic
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ItemType
impl<'de> Deserialize<'de> for ItemType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialOrd for ItemType
impl PartialOrd for ItemType
impl Eq for ItemType
impl StructuralPartialEq for ItemType
Auto Trait Implementations§
impl Freeze for ItemType
impl RefUnwindSafe for ItemType
impl Send for ItemType
impl Sync for ItemType
impl Unpin for ItemType
impl UnwindSafe for ItemType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more