FUE5ReleaseStreamObjectVersion

Enum FUE5ReleaseStreamObjectVersion 

Source
#[repr(u32)]
pub enum FUE5ReleaseStreamObjectVersion {
Show 52 variants BeforeCustomVersionWasAdded = 0, ReflectionMethodEnum = 1, WorldPartitionActorDescSerializeHLODInfo = 2, RemovingTessellation = 3, LevelInstanceSerializeRuntimeBehavior = 4, PoseAssetRuntimeRefactor = 5, WorldPartitionActorDescSerializeActorFolderPath = 6, HairStrandsVertexFormatChange = 7, AddChaosMaxLinearAngularSpeed = 8, PackedLevelInstanceVersion = 9, PackedLevelInstanceBoundsFix = 10, CustomPropertyAnimGraphNodesUseOptionalPinManager = 11, TextFormatArgumentData64bitSupport = 12, MaterialLayerStacksAreNotParameters = 13, MaterialInterfaceSavedCachedData = 14, AddClothMappingLODBias = 15, AddLevelActorPackagingScheme = 16, WorldPartitionActorDescSerializeAttachParent = 17, ConvertedActorGridPlacementToSpatiallyLoadedFlag = 18, ActorGridPlacementDeprecateDefaultValueFixup = 19, PackedLevelActorUseWorldPartitionActorDesc = 20, AddLevelActorFolders = 21, RemoveSkeletalMeshLODModelBulkDatas = 22, ExcludeBrightnessFromEncodedHDRCubemap = 23, VolumetricCloudSampleCountUnification = 24, PoseAssetRawDataGUID = 25, ConvolutionBloomIntensity = 26, WorldPartitionHLODActorDescSerializeHLODSubActors = 27, LargeWorldCoordinates = 28, BlueprintPinsUseRealNumbers = 29, UpdatedDirectionalLightShadowDefaults = 30, GeometryCollectionConvexDefaults = 31, ChaosClothFasterDamping = 32, WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 33, AddedInertiaTensorAndRotationOfMassAddedToConvex = 34, ChaosInertiaConvertedToVec3 = 35, SerializeFloatPinDefaultValuesAsSinglePrecision = 36, AnimLayeredBoneBlendMasks = 37, StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 38, RawAnimSequenceTrackSerializer = 39, RemoveDuplicatedStyleInfo = 40, LinkedAnimGraphMemberReference = 41, DynamicMeshComponentsDefaultUseExternalTangents = 42, MediaCaptureNewResizeMethods = 43, RigVMSaveDebugMapInGraphFunctionData = 44, LocalExposureDefaultChangeFrom1 = 45, WorldPartitionActorDescSerializeActorIsListedInSceneOutliner = 46, OpenColorIODisabledDisplayConfigurationDefault = 47, WorldPartitionExternalDataLayers = 48, ChaosClothFictitiousAngularVelocitySubframeFix = 49, SinglePrecisonParticleDataPT = 50, OrthographicAutoNearFarPlane = 51,
}
Expand description

Custom serialization version for changes made in //UE5/Release-* stream

Variants§

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BeforeCustomVersionWasAdded = 0

Before any version changes were made

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ReflectionMethodEnum = 1

Added Lumen reflections to new reflection enum, changed defaults

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WorldPartitionActorDescSerializeHLODInfo = 2

Serialize HLOD info in WorldPartitionActorDesc

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RemovingTessellation = 3

Removing Tessellation from materials and meshes.

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LevelInstanceSerializeRuntimeBehavior = 4

LevelInstance serialize runtime behavior

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PoseAssetRuntimeRefactor = 5

Refactoring Pose Asset runtime data structures

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WorldPartitionActorDescSerializeActorFolderPath = 6

Serialize the folder path of actor descs

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HairStrandsVertexFormatChange = 7

Change hair strands vertex format

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AddChaosMaxLinearAngularSpeed = 8

Added max linear and angular speed to Chaos bodies

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PackedLevelInstanceVersion = 9

PackedLevelInstance version

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PackedLevelInstanceBoundsFix = 10

PackedLevelInstance bounds fix

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CustomPropertyAnimGraphNodesUseOptionalPinManager = 11

Custom property anim graph nodes (linked anim graphs, control rig etc.) now use optional pin manager

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TextFormatArgumentData64bitSupport = 12

Add native double and int64 support to FFormatArgumentData

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MaterialLayerStacksAreNotParameters = 13

Material layer stacks are no longer considered ‘static parameters’

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MaterialInterfaceSavedCachedData = 14

CachedExpressionData is moved from UMaterial to UMaterialInterface

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AddClothMappingLODBias = 15

Add support for multiple cloth deformer LODs to be able to raytrace cloth with a different LOD than the one it is rendered with

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AddLevelActorPackagingScheme = 16

Add support for different external actor packaging schemes

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WorldPartitionActorDescSerializeAttachParent = 17

Add support for linking to the attached parent actor in WorldPartitionActorDesc

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ConvertedActorGridPlacementToSpatiallyLoadedFlag = 18

Converted AActor GridPlacement to bIsSpatiallyLoaded flag

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ActorGridPlacementDeprecateDefaultValueFixup = 19

Fixup for bad default value for GridPlacement_DEPRECATED

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PackedLevelActorUseWorldPartitionActorDesc = 20

PackedLevelActor started using FWorldPartitionActorDesc (not currently checked against but added as a security)

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AddLevelActorFolders = 21

Add support for actor folder objects

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RemoveSkeletalMeshLODModelBulkDatas = 22

Remove FSkeletalMeshLODModel bulk datas

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ExcludeBrightnessFromEncodedHDRCubemap = 23

Exclude brightness from the EncodedHDRCubemap,

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VolumetricCloudSampleCountUnification = 24

Unified volumetric cloud component quality sample count slider between main and reflection views for consistency

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PoseAssetRawDataGUID = 25

Pose asset GUID generated from source AnimationSequence

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ConvolutionBloomIntensity = 26

Convolution bloom now take into account FPostProcessSettings::BloomIntensity for scatter dispersion.

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WorldPartitionHLODActorDescSerializeHLODSubActors = 27

Serialize FHLODSubActors instead of FGuids in WorldPartition HLODActorDesc

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LargeWorldCoordinates = 28

Large Worlds - serialize double types as doubles

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BlueprintPinsUseRealNumbers = 29

Deserialize old BP float&double types as real numbers for pins

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UpdatedDirectionalLightShadowDefaults = 30

Changed shadow defaults for directional light components, version needed to not affect old things

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GeometryCollectionConvexDefaults = 31

Refresh geometry collections that had not already generated convex bodies.

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ChaosClothFasterDamping = 32

Add faster damping calculations to the cloth simulation and rename previous Damping parameter to LocalDamping.

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WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 33

Serialize LandscapeActorGuid in FLandscapeActorDesc sub class.

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AddedInertiaTensorAndRotationOfMassAddedToConvex = 34

add inertia tensor and rotation of mass to convex

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ChaosInertiaConvertedToVec3 = 35

Storing inertia tensor as vec3 instead of matrix.

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SerializeFloatPinDefaultValuesAsSinglePrecision = 36

For Blueprint real numbers, ensure that legacy float data is serialized as single-precision

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AnimLayeredBoneBlendMasks = 37

Upgrade the BlendMasks array in existing LayeredBoneBlend nodes

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StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 38

Uses RG11B10 format to store the encoded reflection capture data on mobile

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RawAnimSequenceTrackSerializer = 39

Add WithSerializer type trait and implementation for FRawAnimSequenceTrack

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RemoveDuplicatedStyleInfo = 40

Removed font from FEditableTextBoxStyle, and added FTextBlockStyle instead.

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LinkedAnimGraphMemberReference = 41

Added member reference to linked anim graphs

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DynamicMeshComponentsDefaultUseExternalTangents = 42

Changed default tangent behavior for new dynamic mesh components

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MediaCaptureNewResizeMethods = 43

Added resize methods to media capture

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RigVMSaveDebugMapInGraphFunctionData = 44

Function data stores a map from work to debug operands

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LocalExposureDefaultChangeFrom1 = 45

Changed default Local Exposure Contrast Scale from 1.0 to 0.8

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WorldPartitionActorDescSerializeActorIsListedInSceneOutliner = 46

Serialize bActorIsListedInSceneOutliner in WorldPartitionActorDesc

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OpenColorIODisabledDisplayConfigurationDefault = 47

Disabled opencolorio display configuration by default

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WorldPartitionExternalDataLayers = 48

Serialize ExternalDataLayerAsset in WorldPartitionActorDesc

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ChaosClothFictitiousAngularVelocitySubframeFix = 49

Fix Chaos Cloth fictitious angular scale bug that requires existing parameter rescaling.

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SinglePrecisonParticleDataPT = 50

Store physics thread particles data in single precision

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OrthographicAutoNearFarPlane = 51

Orthographic Near and Far Plane Auto-resolve enabled by default

Trait Implementations§

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impl CustomVersionTrait for FUE5ReleaseStreamObjectVersion

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const VERSION_MAPPINGS: &'static [(EngineVersion, i32)]

Mappings from engine version to version number of this custom version Read more
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const FRIENDLY_NAME: &'static str = "FUE5ReleaseStreamObjectVersion"

Custom version friendly name
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const GUID: Guid

Custom version guid
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impl From<FUE5ReleaseStreamObjectVersion> for u32

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fn from(enum_value: FUE5ReleaseStreamObjectVersion) -> Self

Converts to this type from the input type.

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