#[repr(u32)]pub enum FUE5ReleaseStreamObjectVersion {
Show 52 variants
BeforeCustomVersionWasAdded = 0,
ReflectionMethodEnum = 1,
WorldPartitionActorDescSerializeHLODInfo = 2,
RemovingTessellation = 3,
LevelInstanceSerializeRuntimeBehavior = 4,
PoseAssetRuntimeRefactor = 5,
WorldPartitionActorDescSerializeActorFolderPath = 6,
HairStrandsVertexFormatChange = 7,
AddChaosMaxLinearAngularSpeed = 8,
PackedLevelInstanceVersion = 9,
PackedLevelInstanceBoundsFix = 10,
CustomPropertyAnimGraphNodesUseOptionalPinManager = 11,
TextFormatArgumentData64bitSupport = 12,
MaterialLayerStacksAreNotParameters = 13,
MaterialInterfaceSavedCachedData = 14,
AddClothMappingLODBias = 15,
AddLevelActorPackagingScheme = 16,
WorldPartitionActorDescSerializeAttachParent = 17,
ConvertedActorGridPlacementToSpatiallyLoadedFlag = 18,
ActorGridPlacementDeprecateDefaultValueFixup = 19,
PackedLevelActorUseWorldPartitionActorDesc = 20,
AddLevelActorFolders = 21,
RemoveSkeletalMeshLODModelBulkDatas = 22,
ExcludeBrightnessFromEncodedHDRCubemap = 23,
VolumetricCloudSampleCountUnification = 24,
PoseAssetRawDataGUID = 25,
ConvolutionBloomIntensity = 26,
WorldPartitionHLODActorDescSerializeHLODSubActors = 27,
LargeWorldCoordinates = 28,
BlueprintPinsUseRealNumbers = 29,
UpdatedDirectionalLightShadowDefaults = 30,
GeometryCollectionConvexDefaults = 31,
ChaosClothFasterDamping = 32,
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 33,
AddedInertiaTensorAndRotationOfMassAddedToConvex = 34,
ChaosInertiaConvertedToVec3 = 35,
SerializeFloatPinDefaultValuesAsSinglePrecision = 36,
AnimLayeredBoneBlendMasks = 37,
StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 38,
RawAnimSequenceTrackSerializer = 39,
RemoveDuplicatedStyleInfo = 40,
LinkedAnimGraphMemberReference = 41,
DynamicMeshComponentsDefaultUseExternalTangents = 42,
MediaCaptureNewResizeMethods = 43,
RigVMSaveDebugMapInGraphFunctionData = 44,
LocalExposureDefaultChangeFrom1 = 45,
WorldPartitionActorDescSerializeActorIsListedInSceneOutliner = 46,
OpenColorIODisabledDisplayConfigurationDefault = 47,
WorldPartitionExternalDataLayers = 48,
ChaosClothFictitiousAngularVelocitySubframeFix = 49,
SinglePrecisonParticleDataPT = 50,
OrthographicAutoNearFarPlane = 51,
}Expand description
Custom serialization version for changes made in //UE5/Release-* stream
Variants§
BeforeCustomVersionWasAdded = 0
Before any version changes were made
ReflectionMethodEnum = 1
Added Lumen reflections to new reflection enum, changed defaults
WorldPartitionActorDescSerializeHLODInfo = 2
Serialize HLOD info in WorldPartitionActorDesc
RemovingTessellation = 3
Removing Tessellation from materials and meshes.
LevelInstanceSerializeRuntimeBehavior = 4
LevelInstance serialize runtime behavior
PoseAssetRuntimeRefactor = 5
Refactoring Pose Asset runtime data structures
WorldPartitionActorDescSerializeActorFolderPath = 6
Serialize the folder path of actor descs
HairStrandsVertexFormatChange = 7
Change hair strands vertex format
AddChaosMaxLinearAngularSpeed = 8
Added max linear and angular speed to Chaos bodies
PackedLevelInstanceVersion = 9
PackedLevelInstance version
PackedLevelInstanceBoundsFix = 10
PackedLevelInstance bounds fix
CustomPropertyAnimGraphNodesUseOptionalPinManager = 11
Custom property anim graph nodes (linked anim graphs, control rig etc.) now use optional pin manager
TextFormatArgumentData64bitSupport = 12
Add native double and int64 support to FFormatArgumentData
MaterialLayerStacksAreNotParameters = 13
Material layer stacks are no longer considered ‘static parameters’
MaterialInterfaceSavedCachedData = 14
CachedExpressionData is moved from UMaterial to UMaterialInterface
AddClothMappingLODBias = 15
Add support for multiple cloth deformer LODs to be able to raytrace cloth with a different LOD than the one it is rendered with
AddLevelActorPackagingScheme = 16
Add support for different external actor packaging schemes
WorldPartitionActorDescSerializeAttachParent = 17
Add support for linking to the attached parent actor in WorldPartitionActorDesc
ConvertedActorGridPlacementToSpatiallyLoadedFlag = 18
Converted AActor GridPlacement to bIsSpatiallyLoaded flag
ActorGridPlacementDeprecateDefaultValueFixup = 19
Fixup for bad default value for GridPlacement_DEPRECATED
PackedLevelActorUseWorldPartitionActorDesc = 20
PackedLevelActor started using FWorldPartitionActorDesc (not currently checked against but added as a security)
AddLevelActorFolders = 21
Add support for actor folder objects
RemoveSkeletalMeshLODModelBulkDatas = 22
Remove FSkeletalMeshLODModel bulk datas
ExcludeBrightnessFromEncodedHDRCubemap = 23
Exclude brightness from the EncodedHDRCubemap,
VolumetricCloudSampleCountUnification = 24
Unified volumetric cloud component quality sample count slider between main and reflection views for consistency
PoseAssetRawDataGUID = 25
Pose asset GUID generated from source AnimationSequence
ConvolutionBloomIntensity = 26
Convolution bloom now take into account FPostProcessSettings::BloomIntensity for scatter dispersion.
WorldPartitionHLODActorDescSerializeHLODSubActors = 27
Serialize FHLODSubActors instead of FGuids in WorldPartition HLODActorDesc
LargeWorldCoordinates = 28
Large Worlds - serialize double types as doubles
BlueprintPinsUseRealNumbers = 29
Deserialize old BP float&double types as real numbers for pins
UpdatedDirectionalLightShadowDefaults = 30
Changed shadow defaults for directional light components, version needed to not affect old things
GeometryCollectionConvexDefaults = 31
Refresh geometry collections that had not already generated convex bodies.
ChaosClothFasterDamping = 32
Add faster damping calculations to the cloth simulation and rename previous Damping parameter to LocalDamping.
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 33
Serialize LandscapeActorGuid in FLandscapeActorDesc sub class.
AddedInertiaTensorAndRotationOfMassAddedToConvex = 34
add inertia tensor and rotation of mass to convex
ChaosInertiaConvertedToVec3 = 35
Storing inertia tensor as vec3 instead of matrix.
SerializeFloatPinDefaultValuesAsSinglePrecision = 36
For Blueprint real numbers, ensure that legacy float data is serialized as single-precision
AnimLayeredBoneBlendMasks = 37
Upgrade the BlendMasks array in existing LayeredBoneBlend nodes
StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 38
Uses RG11B10 format to store the encoded reflection capture data on mobile
RawAnimSequenceTrackSerializer = 39
Add WithSerializer type trait and implementation for FRawAnimSequenceTrack
RemoveDuplicatedStyleInfo = 40
Removed font from FEditableTextBoxStyle, and added FTextBlockStyle instead.
LinkedAnimGraphMemberReference = 41
Added member reference to linked anim graphs
DynamicMeshComponentsDefaultUseExternalTangents = 42
Changed default tangent behavior for new dynamic mesh components
MediaCaptureNewResizeMethods = 43
Added resize methods to media capture
RigVMSaveDebugMapInGraphFunctionData = 44
Function data stores a map from work to debug operands
LocalExposureDefaultChangeFrom1 = 45
Changed default Local Exposure Contrast Scale from 1.0 to 0.8
WorldPartitionActorDescSerializeActorIsListedInSceneOutliner = 46
Serialize bActorIsListedInSceneOutliner in WorldPartitionActorDesc
OpenColorIODisabledDisplayConfigurationDefault = 47
Disabled opencolorio display configuration by default
WorldPartitionExternalDataLayers = 48
Serialize ExternalDataLayerAsset in WorldPartitionActorDesc
ChaosClothFictitiousAngularVelocitySubframeFix = 49
Fix Chaos Cloth fictitious angular scale bug that requires existing parameter rescaling.
SinglePrecisonParticleDataPT = 50
Store physics thread particles data in single precision
OrthographicAutoNearFarPlane = 51
Orthographic Near and Far Plane Auto-resolve enabled by default