SpriteData

Struct SpriteData 

Source
pub struct SpriteData { /* private fields */ }
Expand description

SpriteData is a structure representing transformation on a texture to become a sprite.

Implementations§

Source§

impl SpriteData

Source

pub fn new(pos: Vector<f32>) -> Self

Create a new SpriteData needed by SpriteBatch

Examples found in repository?
examples/batch.rs (line 21)
15fn main() -> Result<(), Box<Error>> {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17
18    let texture = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
19    let mut batch = SpriteBatch::from(&texture);
20    for i in 0..1_000_000 {
21        let mut data = SpriteData::new(Vector::new(i as f32 * 1.0, i as f32 * 10.0));
22        data.set_texture_raw([Vector::new(0.0, 0.0), Vector::new(1.0, 1.0)]);
23        batch.push_sprite(data);
24    }
25
26    let event_handler = EventHandler::new(&window);
27
28    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
29    window.enable_cursor();
30    window.poll(None);
31    while window.is_open() {
32        window.poll_events();
33        for event in event_handler.fetch() {
34            event_process(event, &mut window, &mut batch);
35        }
36        window.clear();
37        window.draw_mut(&mut batch);
38        window.display();
39    }
40
41    Ok(())
42}
Source

pub fn set_texture_raw(&mut self, text_coord: [Vector<f32>; 2])

Set texture_coord Raw (gl like)

Examples found in repository?
examples/batch.rs (line 22)
15fn main() -> Result<(), Box<Error>> {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17
18    let texture = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
19    let mut batch = SpriteBatch::from(&texture);
20    for i in 0..1_000_000 {
21        let mut data = SpriteData::new(Vector::new(i as f32 * 1.0, i as f32 * 10.0));
22        data.set_texture_raw([Vector::new(0.0, 0.0), Vector::new(1.0, 1.0)]);
23        batch.push_sprite(data);
24    }
25
26    let event_handler = EventHandler::new(&window);
27
28    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
29    window.enable_cursor();
30    window.poll(None);
31    while window.is_open() {
32        window.poll_events();
33        for event in event_handler.fetch() {
34            event_process(event, &mut window, &mut batch);
35        }
36        window.clear();
37        window.draw_mut(&mut batch);
38        window.display();
39    }
40
41    Ok(())
42}
Source

pub fn set_texture_rect(&mut self, text_rect: Rect<u32>, texture_size: u32)

Set texture rect.

Source

pub fn texture_rect<T>(&self, texture_size: T) -> Rect<u32>
where T: Into<f32> + Copy,

Get texture rect.

Trait Implementations§

Source§

impl Clone for SpriteData

Source§

fn clone(&self) -> SpriteData

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for SpriteData

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for SpriteData

Source§

fn default() -> SpriteData

Returns the “default value” for a type. Read more
Source§

impl Movable for SpriteData

Source§

fn translate<T>(&mut self, vec: Vector<T>)
where T: Into<f32> + Scalar,

Move the sprite off the offset
Source§

fn get_position(&self) -> Vector<f32>

Get current position
Source§

fn set_position<T>(&mut self, vec: Vector<T>)
where T: Into<f32> + Scalar,

Set position of the sprite
Source§

impl Rotable for SpriteData

Source§

fn rotate<T>(&mut self, angle: T)
where T: Into<f32> + Scalar,

Rotate from the actual angle with the angle given in argument.
Source§

fn set_rotation<T>(&mut self, angle: T)
where T: Into<f32> + Scalar,

Set the rotation of the Rotable struct.
Source§

fn get_rotation(&self) -> f32

Return the rotation of the struct.
Source§

impl Scalable for SpriteData

Source§

fn set_scale<T>(&mut self, _vec: Vector<T>)
where T: Scalar + Into<f32>,

Set the scale of the sprite
Source§

fn get_scale(&self) -> Vector<f32>

Get the current scale
Source§

fn scale<T>(&mut self, _factor: Vector<T>)
where T: Scalar + Into<f32>,

Scale the sprite from a factor
Source§

impl Transformable for SpriteData

Source§

fn contain<T>(&self, _vec: Point<T>) -> bool
where T: Scalar + Into<f32>,

Move the sprite off the offset.
Source§

fn set_origin<T>(&mut self, _origin: Vector<T>)
where T: Scalar + Into<f32>,

Set the origin of the object.
Source§

fn get_origin(&self) -> Vector<f32>

Get the origin of the transformable.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> SetParameter for T

Source§

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result
where T: Parameter<Self>,

Sets value as a parameter of self.
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

unsafe fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.