EventHandler

Struct EventHandler 

Source
pub struct EventHandler { /* private fields */ }

Implementations§

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impl EventHandler

Source

pub fn new(window: &Window) -> EventHandler

Examples found in repository?
examples/threads.rs (line 15)
13fn main() {
14    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
15    let event_handler = EventHandler::new(&window);
16    let mut shared = SharedWindow::new(&mut window);
17    let (send, recv) = mpsc::channel();
18
19    let renderer = thread::spawn(move || {
20        render(&mut shared, recv);
21    });
22
23    window.poll(None);
24    while window.is_open() {
25        window.poll_events();
26
27        for event in event_handler.fetch() {
28            match event.1 {
29                pressed!(Escape) => window.close(),
30                _ => {}
31            }
32        }
33    }
34    send.send(()).ok().expect("Failed to send ()");
35
36    renderer.join().unwrap();
37}
More examples
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examples/event.rs (line 18)
15fn main() {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
18    let event_handler = EventHandler::new(&window);
19    let mut sprites = HashMap::new();
20    sprites.insert("dirt_1", Sprite::from(&tex_dirt));
21    sprites.insert("dirt_2", Sprite::from(&tex_dirt));
22
23    window.set_clear_color(Color::new(0.0, 0.0, 1.0));
24    window.enable_cursor();
25    window.poll(None);
26    while window.is_open() {
27        window.poll_events();
28
29        for event in event_handler.fetch() {
30            event_process(event, &mut window, &mut sprites);
31        }
32
33        draw(&mut window, &mut sprites);
34    }
35}
examples/batch.rs (line 26)
15fn main() -> Result<(), Box<Error>> {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17
18    let texture = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
19    let mut batch = SpriteBatch::from(&texture);
20    for i in 0..1_000_000 {
21        let mut data = SpriteData::new(Vector::new(i as f32 * 1.0, i as f32 * 10.0));
22        data.set_texture_raw([Vector::new(0.0, 0.0), Vector::new(1.0, 1.0)]);
23        batch.push_sprite(data);
24    }
25
26    let event_handler = EventHandler::new(&window);
27
28    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
29    window.enable_cursor();
30    window.poll(None);
31    while window.is_open() {
32        window.poll_events();
33        for event in event_handler.fetch() {
34            event_process(event, &mut window, &mut batch);
35        }
36        window.clear();
37        window.draw_mut(&mut batch);
38        window.display();
39    }
40
41    Ok(())
42}
examples/multi_window.rs (line 20)
9fn window1() -> Result<(), Box<Error>> {
10    let mut window = Window::new(600, 600, "Hello1");
11    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
12    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
13    let mut sprite = Sprite::from(&tex_dirt);
14    let mut leave = Sprite::from(&tex_leave);
15    leave.set_position(Point::new(500.0, 500.0));
16    sprite.set_position(Point::new(10.0, 10.0));
17    leave.set_scale(Vector::new(0.5, 0.5));
18    leave.set_origin_to_center()?;
19
20    let event_handler = EventHandler::new(&window);
21
22    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
23    window.enable_cursor();
24    window.poll(None);
25
26    while window.is_open() {
27        window.poll_events();
28        leave.rotate(1.0);
29        leave.update();
30        sprite.update();
31
32        for event in event_handler.fetch() {
33            event_process(event, &mut window);
34        }
35
36        window.clear();
37        window.draw(&mut sprite);
38        window.draw(&mut leave);
39        window.display();
40    }
41    Ok(())
42}
43
44fn window2() -> Result<(), Box<Error>> {
45    let mut window = Window::new(500, 500, "Hello2");
46    let font = Rc::new(RefCell::new(
47        Font::from_path("examples/font/terminus.ttf").unwrap(),
48    ));
49    let mut text = Text::from_str(&font, "I've been looking forward to this.");
50    text.set_position(Vector::new(5.0, 40.0));
51    let event_handler = EventHandler::new(&window);
52
53    window.set_clear_color(Color::new(1.0, 0.0, 1.0));
54    window.enable_cursor();
55    window.poll(None);
56
57    while window.is_open() {
58        text.update();
59        window.poll_events();
60
61        for event in event_handler.fetch() {
62            event_process(event, &mut window);
63        }
64
65        window.clear();
66        window.draw(&mut text);
67        window.display();
68    }
69    Ok(())
70}
examples/basic.rs (line 20)
8fn main() -> Result<(), Box<Error>> {
9    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
10
11    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
12    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
13    let mut sprite = Sprite::from(&tex_dirt);
14    let mut leave = Sprite::from(&tex_leave);
15    leave.set_position(Point::new(500.0, 500.0));
16    sprite.set_position(Point::new(10.0, 10.0));
17    leave.set_scale(Vector::new(0.5, 0.5));
18    leave.set_origin_to_center()?;
19
20    let event_handler = EventHandler::new(&window);
21
22    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
23    window.enable_cursor();
24    window.poll(None);
25
26    while window.is_open() {
27        window.poll_events();
28        leave.rotate(1.0);
29        leave.update();
30        sprite.update();
31
32        for event in event_handler.fetch() {
33            event_process(event, &mut window);
34        }
35
36        window.clear();
37        window.draw(&sprite);
38        window.draw(&leave);
39        window.display();
40    }
41
42    Ok(())
43}
examples/view.rs (line 11)
7fn main() {
8    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
9    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
10    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
11    let event_handler = EventHandler::new(&window);
12    let mut sprite = Sprite::from(&tex_dirt);
13    let mut leave = Sprite::from(&tex_leave);
14
15    leave.set_position(Point::new(300.0, 300.0));
16    window.set_clear_color(Color::new(0.0, 0.0, 1.0));
17    window.enable_cursor();
18    window.poll(None);
19    leave.set_scale(Vector::new(0.5, 0.5));
20    leave
21        .set_origin_to_center()
22        .unwrap_or_else(|e| println!("{}", e));
23    while window.is_open() {
24        window.poll_events();
25        leave.rotate(1.0);
26        leave.update();
27        sprite.update();
28        window.view_mut().update();
29
30        for event in event_handler.fetch() {
31            event_process(event, &mut window);
32        }
33
34        window.clear();
35        window.draw(&mut sprite);
36        window.draw(&mut leave);
37        window.display();
38    }
39}
Source

pub fn fetch(&self) -> EventIterator<'_>

Examples found in repository?
examples/threads.rs (line 27)
13fn main() {
14    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
15    let event_handler = EventHandler::new(&window);
16    let mut shared = SharedWindow::new(&mut window);
17    let (send, recv) = mpsc::channel();
18
19    let renderer = thread::spawn(move || {
20        render(&mut shared, recv);
21    });
22
23    window.poll(None);
24    while window.is_open() {
25        window.poll_events();
26
27        for event in event_handler.fetch() {
28            match event.1 {
29                pressed!(Escape) => window.close(),
30                _ => {}
31            }
32        }
33    }
34    send.send(()).ok().expect("Failed to send ()");
35
36    renderer.join().unwrap();
37}
More examples
Hide additional examples
examples/event.rs (line 29)
15fn main() {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
18    let event_handler = EventHandler::new(&window);
19    let mut sprites = HashMap::new();
20    sprites.insert("dirt_1", Sprite::from(&tex_dirt));
21    sprites.insert("dirt_2", Sprite::from(&tex_dirt));
22
23    window.set_clear_color(Color::new(0.0, 0.0, 1.0));
24    window.enable_cursor();
25    window.poll(None);
26    while window.is_open() {
27        window.poll_events();
28
29        for event in event_handler.fetch() {
30            event_process(event, &mut window, &mut sprites);
31        }
32
33        draw(&mut window, &mut sprites);
34    }
35}
examples/batch.rs (line 33)
15fn main() -> Result<(), Box<Error>> {
16    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
17
18    let texture = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
19    let mut batch = SpriteBatch::from(&texture);
20    for i in 0..1_000_000 {
21        let mut data = SpriteData::new(Vector::new(i as f32 * 1.0, i as f32 * 10.0));
22        data.set_texture_raw([Vector::new(0.0, 0.0), Vector::new(1.0, 1.0)]);
23        batch.push_sprite(data);
24    }
25
26    let event_handler = EventHandler::new(&window);
27
28    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
29    window.enable_cursor();
30    window.poll(None);
31    while window.is_open() {
32        window.poll_events();
33        for event in event_handler.fetch() {
34            event_process(event, &mut window, &mut batch);
35        }
36        window.clear();
37        window.draw_mut(&mut batch);
38        window.display();
39    }
40
41    Ok(())
42}
examples/multi_window.rs (line 32)
9fn window1() -> Result<(), Box<Error>> {
10    let mut window = Window::new(600, 600, "Hello1");
11    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
12    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
13    let mut sprite = Sprite::from(&tex_dirt);
14    let mut leave = Sprite::from(&tex_leave);
15    leave.set_position(Point::new(500.0, 500.0));
16    sprite.set_position(Point::new(10.0, 10.0));
17    leave.set_scale(Vector::new(0.5, 0.5));
18    leave.set_origin_to_center()?;
19
20    let event_handler = EventHandler::new(&window);
21
22    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
23    window.enable_cursor();
24    window.poll(None);
25
26    while window.is_open() {
27        window.poll_events();
28        leave.rotate(1.0);
29        leave.update();
30        sprite.update();
31
32        for event in event_handler.fetch() {
33            event_process(event, &mut window);
34        }
35
36        window.clear();
37        window.draw(&mut sprite);
38        window.draw(&mut leave);
39        window.display();
40    }
41    Ok(())
42}
43
44fn window2() -> Result<(), Box<Error>> {
45    let mut window = Window::new(500, 500, "Hello2");
46    let font = Rc::new(RefCell::new(
47        Font::from_path("examples/font/terminus.ttf").unwrap(),
48    ));
49    let mut text = Text::from_str(&font, "I've been looking forward to this.");
50    text.set_position(Vector::new(5.0, 40.0));
51    let event_handler = EventHandler::new(&window);
52
53    window.set_clear_color(Color::new(1.0, 0.0, 1.0));
54    window.enable_cursor();
55    window.poll(None);
56
57    while window.is_open() {
58        text.update();
59        window.poll_events();
60
61        for event in event_handler.fetch() {
62            event_process(event, &mut window);
63        }
64
65        window.clear();
66        window.draw(&mut text);
67        window.display();
68    }
69    Ok(())
70}
examples/basic.rs (line 32)
8fn main() -> Result<(), Box<Error>> {
9    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
10
11    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
12    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
13    let mut sprite = Sprite::from(&tex_dirt);
14    let mut leave = Sprite::from(&tex_leave);
15    leave.set_position(Point::new(500.0, 500.0));
16    sprite.set_position(Point::new(10.0, 10.0));
17    leave.set_scale(Vector::new(0.5, 0.5));
18    leave.set_origin_to_center()?;
19
20    let event_handler = EventHandler::new(&window);
21
22    window.set_clear_color(Color::new(0.45, 0.0, 1.0));
23    window.enable_cursor();
24    window.poll(None);
25
26    while window.is_open() {
27        window.poll_events();
28        leave.rotate(1.0);
29        leave.update();
30        sprite.update();
31
32        for event in event_handler.fetch() {
33            event_process(event, &mut window);
34        }
35
36        window.clear();
37        window.draw(&sprite);
38        window.draw(&leave);
39        window.display();
40    }
41
42    Ok(())
43}
examples/view.rs (line 30)
7fn main() {
8    let mut window = Window::new(gust::WIDTH, gust::HEIGHT, "Hello");
9    let tex_leave = Rc::new(Texture::from_path("examples/texture/Z.png").unwrap());
10    let tex_dirt = Rc::new(Texture::from_path("examples/texture/Dirt.png").unwrap());
11    let event_handler = EventHandler::new(&window);
12    let mut sprite = Sprite::from(&tex_dirt);
13    let mut leave = Sprite::from(&tex_leave);
14
15    leave.set_position(Point::new(300.0, 300.0));
16    window.set_clear_color(Color::new(0.0, 0.0, 1.0));
17    window.enable_cursor();
18    window.poll(None);
19    leave.set_scale(Vector::new(0.5, 0.5));
20    leave
21        .set_origin_to_center()
22        .unwrap_or_else(|e| println!("{}", e));
23    while window.is_open() {
24        window.poll_events();
25        leave.rotate(1.0);
26        leave.update();
27        sprite.update();
28        window.view_mut().update();
29
30        for event in event_handler.fetch() {
31            event_process(event, &mut window);
32        }
33
34        window.clear();
35        window.draw(&mut sprite);
36        window.draw(&mut leave);
37        window.display();
38    }
39}

Trait Implementations§

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impl<'a> From<&'a EventHandler> for EventIterator<'a>

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fn from(var: &'a EventHandler) -> EventIterator<'a>

Converts to this type from the input type.

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Performs the conversion.