pub struct Context<'a> { /* private fields */ }
Expand description
Context needed to handle a draw of a vertex array A context is needed by the drawer to handle the drawing process a default context can be use ether
Implementations§
Source§impl<'a> Context<'a>
impl<'a> Context<'a>
Sourcepub fn new(
texture: Option<&'a Texture>,
shader: &'a Shader,
transform: Vec<(String, &'a Matrix4<f32>)>,
blend_mode: BlendMode,
) -> Context<'a>
pub fn new( texture: Option<&'a Texture>, shader: &'a Shader, transform: Vec<(String, &'a Matrix4<f32>)>, blend_mode: BlendMode, ) -> Context<'a>
Create a new context from texture, shader, transform, blend_mode
Sourcepub fn apply_texture(&mut self, id: i32)
pub fn apply_texture(&mut self, id: i32)
Apply texture on the context
Sourcepub fn apply_blendmode(&mut self)
pub fn apply_blendmode(&mut self)
Apply the blendmode to the current context
Sourcepub fn setup_shader(&self)
pub fn setup_shader(&self)
Apply final shader (transformation)
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Context<'a>
impl<'a> RefUnwindSafe for Context<'a>
impl<'a> Send for Context<'a>
impl<'a> Sync for Context<'a>
impl<'a> Unpin for Context<'a>
impl<'a> UnwindSafe for Context<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> SetParameter for T
impl<T> SetParameter for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
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fn is_in_subset(&self) -> bool
Checks if
self
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unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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