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ContextMenu

Struct ContextMenu 

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pub struct ContextMenu { /* private fields */ }
Expand description

A pointer-positioned action menu. Create with cx.new(|cx| ContextMenu::new(cx).item(..)) and open it from a right-click handler via ContextMenu::show.

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impl ContextMenu

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pub fn new(cx: &mut Context<'_, Self>) -> Self

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pub fn size(self, size: Size) -> Self

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pub fn width(self, width: f32) -> Self

Fixed menu width in pixels (default 220.0). Also drives the horizontal edge clamp, so keep it accurate for long labels.

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pub fn item( self, label: impl Into<SharedString>, handler: impl Fn(&mut Window, &mut App) + 'static, ) -> Self

Add an action item.

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pub fn item_icon( self, icon: IconName, label: impl Into<SharedString>, handler: impl Fn(&mut Window, &mut App) + 'static, ) -> Self

Add an action item with a leading icon.

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pub fn danger_item( self, label: impl Into<SharedString>, handler: impl Fn(&mut Window, &mut App) + 'static, ) -> Self

Add a destructive action item (rendered in red).

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pub fn section(self, label: impl Into<SharedString>) -> Self

Add a non-interactive section label.

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pub fn divider(self) -> Self

Add a separating divider.

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pub fn is_open(&self) -> bool

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pub fn show( &mut self, position: Point<Pixels>, window: &mut Window, cx: &mut Context<'_, Self>, )

Open the menu at a window-coordinate point — pass MouseDownEvent.position from a MouseButton::Right handler. Grabs focus so Escape closes; the previous focus is restored on close.

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pub fn close(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

Close the menu, handing focus back to whatever held it before show.

Trait Implementations§

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impl Render for ContextMenu

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> impl IntoElement

Render this view into an element tree.

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