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TableView

Struct TableView 

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pub struct TableView<T: 'static> { /* private fields */ }
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A rich data table. Create with cx.new(|cx| TableView::new(cx).columns(...).rows(...)).

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impl<T: 'static> TableView<T>

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pub fn new(cx: &mut Context<'_, Self>) -> Self

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pub fn columns(self, columns: Vec<Column<T>>) -> Self

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pub fn rows(self, rows: Vec<T>) -> Self

Provide the rows as an owned snapshot. Replace later with TableView::set_rows.

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pub fn bind_rows( self, signal: &Signal<Vec<T>>, cx: &mut Context<'_, Self>, ) -> Self

Bind the rows to a Signal<Vec<T>>: the table observes the signal (signal writes repaint it) and reads the rows at render, so it always shows the live value. Selection is pruned when rows disappear.

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pub fn selection_mode(self, mode: SelectionMode) -> Self

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pub fn striped(self, striped: bool) -> Self

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pub fn highlight_on_hover(self, highlight: bool) -> Self

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pub fn with_border(self, with_border: bool) -> Self

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pub fn height(self, height: f32) -> Self

Fix the body height (px). The body becomes a virtualized uniform_list scroll region — rows must share one height — and the header stays outside it, so it is sticky for free.

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pub fn empty<E>( self, builder: impl Fn(&mut Window, &mut App) -> E + 'static, ) -> Self
where E: IntoElement,

Rendered instead of the body when there are no rows.

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pub fn set_rows(&mut self, rows: Vec<T>, cx: &mut Context<'_, Self>)

Replace the rows with a new owned snapshot (drops any signal binding).

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pub fn selected(&self) -> Vec<usize>

The selected source-row indices, ascending.

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pub fn sort_state(&self) -> Option<(usize, SortDir)>

The active sort, if any.

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pub fn focus_handle(&self) -> FocusHandle

Trait Implementations§

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impl<T: 'static> EventEmitter<TableViewEvent> for TableView<T>

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impl<T: 'static> Render for TableView<T>

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> impl IntoElement

Render this view into an element tree.

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for TableView<T>

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impl<T> !Send for TableView<T>

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impl<T> !Sync for TableView<T>

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impl<T> !UnwindSafe for TableView<T>

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impl<T> Freeze for TableView<T>

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impl<T> Unpin for TableView<T>

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impl<T> UnsafeUnpin for TableView<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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