pub struct TableView<T: 'static> { /* private fields */ }Expand description
A rich data table. Create with
cx.new(|cx| TableView::new(cx).columns(...).rows(...)).
Implementations§
Source§impl<T: 'static> TableView<T>
impl<T: 'static> TableView<T>
pub fn new(cx: &mut Context<'_, Self>) -> Self
pub fn columns(self, columns: Vec<Column<T>>) -> Self
Sourcepub fn rows(self, rows: Vec<T>) -> Self
pub fn rows(self, rows: Vec<T>) -> Self
Provide the rows as an owned snapshot. Replace later with
TableView::set_rows.
Sourcepub fn bind_rows(
self,
signal: &Signal<Vec<T>>,
cx: &mut Context<'_, Self>,
) -> Self
pub fn bind_rows( self, signal: &Signal<Vec<T>>, cx: &mut Context<'_, Self>, ) -> Self
Bind the rows to a Signal<Vec<T>>: the table observes the signal
(signal writes repaint it) and reads the rows at render, so it always
shows the live value. Selection is pruned when rows disappear.
pub fn selection_mode(self, mode: SelectionMode) -> Self
pub fn striped(self, striped: bool) -> Self
pub fn highlight_on_hover(self, highlight: bool) -> Self
pub fn with_border(self, with_border: bool) -> Self
Sourcepub fn height(self, height: f32) -> Self
pub fn height(self, height: f32) -> Self
Fix the body height (px). The body becomes a virtualized
uniform_list scroll region — rows must share one height — and the
header stays outside it, so it is sticky for free.
Sourcepub fn empty<E>(
self,
builder: impl Fn(&mut Window, &mut App) -> E + 'static,
) -> Selfwhere
E: IntoElement,
pub fn empty<E>(
self,
builder: impl Fn(&mut Window, &mut App) -> E + 'static,
) -> Selfwhere
E: IntoElement,
Rendered instead of the body when there are no rows.
Sourcepub fn set_rows(&mut self, rows: Vec<T>, cx: &mut Context<'_, Self>)
pub fn set_rows(&mut self, rows: Vec<T>, cx: &mut Context<'_, Self>)
Replace the rows with a new owned snapshot (drops any signal binding).
Sourcepub fn sort_state(&self) -> Option<(usize, SortDir)>
pub fn sort_state(&self) -> Option<(usize, SortDir)>
The active sort, if any.
pub fn focus_handle(&self) -> FocusHandle
Trait Implementations§
impl<T: 'static> EventEmitter<TableViewEvent> for TableView<T>
Auto Trait Implementations§
impl<T> !RefUnwindSafe for TableView<T>
impl<T> !Send for TableView<T>
impl<T> !Sync for TableView<T>
impl<T> !UnwindSafe for TableView<T>
impl<T> Freeze for TableView<T>
impl<T> Unpin for TableView<T>
impl<T> UnsafeUnpin for TableView<T>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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