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Easing

Enum Easing 

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pub enum Easing {
Show 18 variants Linear, EaseIn, EaseOut, EaseInOut, EaseInCubic, EaseOutCubic, EaseInOutCubic, EaseOutQuint, EaseOutExpo, EaseOutBack, EaseOutElastic, EaseOutBounce, In(Curve), Out(Curve), InOut(Curve), Steps(u32), CubicBezier(f32, f32, f32, f32), Spring(Spring),
}
Expand description

A named easing curve, storable on builders (Copy). apply maps normalized time; animation builds a ready gpui Animation.

Variants§

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Linear

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EaseIn

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EaseOut

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EaseInOut

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EaseInCubic

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EaseOutCubic

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EaseInOutCubic

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EaseOutQuint

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EaseOutExpo

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EaseOutBack

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EaseOutElastic

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EaseOutBounce

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In(Curve)

A curve accelerating out of rest: In(Curve::Quad) is anime.js’s inQuad.

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Out(Curve)

A curve decelerating into rest — the one most UI motion wants.

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InOut(Curve)

Accelerate, then decelerate.

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Steps(u32)

n equal jumps instead of a smooth ramp (CSS steps(n, end)).

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CubicBezier(f32, f32, f32, f32)

CSS cubic-bezier(x1, y1, x2, y2).

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Spring(Spring)

Physical spring; its duration comes from the spring itself.

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impl Easing

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pub fn apply(self, t: f32) -> f32

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pub fn animation(self, duration_ms: u64) -> Animation

A gpui Animation running this curve, clamped into 0..=1. duration_ms is ignored for springs — they settle on their own clock.

gpui debug-asserts that an animation’s easing output stays within 0..=1, which overshooting curves (Spring, EaseOutBack, EaseOutElastic, wide cubic-beziers) violate by design — unclamped they abort any debug build. The clamp flattens the overshoot peaks; to keep them, run clock and apply the curve inside the animator closure, where any value is legal:

el.with_animation(id, easing.clock(200), move |el, t| {
    let delta = easing.apply(t); // may overshoot past 1.0
    el.ml(px((1.0 - delta) * 8.0))
})
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pub fn clock(self, duration_ms: u64) -> Animation

The un-eased gpui Animation for this curve: a linear clock sized for it (springs use their settle time). Pair with apply in the animator closure — see animation for why overshooting curves must run animator-side.

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impl Clone for Easing

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fn clone(&self) -> Easing

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Easing

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impl Debug for Easing

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Easing

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fn default() -> Easing

Returns the “default value” for a type. Read more
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impl PartialEq for Easing

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fn eq(&self, other: &Easing) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Easing

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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