pub struct ColorInput { /* private fields */ }Expand description
A color field with a palette dropdown. Create with
cx.new(|cx| ColorInput::new(cx)).
Implementations§
Source§impl ColorInput
impl ColorInput
pub fn new(cx: &mut Context<'_, Self>) -> Self
Sourcepub fn value(self, color: impl Into<Hsla>) -> Self
pub fn value(self, color: impl Into<Hsla>) -> Self
The initial color (alpha is dropped). Also rewrites the text buffer as hex.
pub fn label(self, label: impl Into<SharedString>) -> Self
pub fn description(self, description: impl Into<SharedString>) -> Self
pub fn error(self, error: impl Into<SharedString>) -> Self
pub fn size(self, size: Size) -> Self
pub fn disabled(self, disabled: bool) -> Self
Sourcepub fn color_value(&self) -> Hsla
pub fn color_value(&self) -> Hsla
The current color.
Sourcepub fn bind(entity: &Entity<ColorInput>, signal: &Signal<Hsla>, cx: &mut App)
pub fn bind(entity: &Entity<ColorInput>, signal: &Signal<Hsla>, cx: &mut App)
Two-way bind this input’s color to a Signal<Hsla>. The signal is the
source of truth: the input adopts its value now, picks and valid typed
colors write back through Signal::set_if_changed, and signal writes
update the swatch and buffer without emitting ColorInputEvent.
Equality guards on both directions prevent update loops.
Trait Implementations§
impl EventEmitter<ColorInputEvent> for ColorInput
Source§impl Render for ColorInput
impl Render for ColorInput
Auto Trait Implementations§
impl !RefUnwindSafe for ColorInput
impl !UnwindSafe for ColorInput
impl Freeze for ColorInput
impl Send for ColorInput
impl Sync for ColorInput
impl Unpin for ColorInput
impl UnsafeUnpin for ColorInput
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