pub enum Repeat {
Times(u32),
Forever,
}Expand description
How many times a sequence runs.
One field with two kinds of value, so “three times and endlessly” cannot
be written. animation-iteration-count is the same shape: a number, or
infinite.
Variants§
Times(u32)
Run this many times and then rest on the declared value. At least
once: a count of zero is stored as one by
repeat.
Forever
Run until the widget carrying it is gone. There is no other way to stop it, which is the point: the widget being on screen is the animation running, so showing and hiding it is the only switch to keep in step.
Trait Implementations§
impl Copy for Repeat
impl Eq for Repeat
impl StructuralPartialEq for Repeat
Auto Trait Implementations§
impl Freeze for Repeat
impl RefUnwindSafe for Repeat
impl Send for Repeat
impl Sync for Repeat
impl Unpin for Repeat
impl UnsafeUnpin for Repeat
impl UnwindSafe for Repeat
Blanket Implementations§
Source§impl<T, M, S> Animate<T, M> for Swhere
T: Clone + 'static,
S: IntoSignal<T, M>,
impl<T, M, S> Animate<T, M> for Swhere
T: Clone + 'static,
S: IntoSignal<T, M>,
Source§fn transition(self, transition: impl Into<TransitionConfig>) -> Animated<T>
fn transition(self, transition: impl Into<TransitionConfig>) -> Animated<T>
Ease to each new value this holds, instead of jumping to it. Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.