Trait gtk::prelude::CellAreaExt

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pub trait CellAreaExt: IsA<CellArea> + Sealed + 'static {
Show 46 methods // Provided methods fn activate( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, flags: CellRendererState, edit_only: bool ) -> bool { ... } fn activate_cell( &self, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, event: &Event, cell_area: &Rectangle, flags: CellRendererState ) -> bool { ... } fn add(&self, renderer: &impl IsA<CellRenderer>) { ... } fn add_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> ) { ... } fn apply_attributes( &self, tree_model: &impl IsA<TreeModel>, iter: &TreeIter, is_expander: bool, is_expanded: bool ) { ... } fn attribute_connect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str, column: i32 ) { ... } fn attribute_disconnect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str ) { ... } fn attribute_get_column( &self, renderer: &impl IsA<CellRenderer>, attribute: &str ) -> i32 { ... } fn cell_get_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str ) -> Value { ... } fn cell_set_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str, value: &Value ) { ... } fn copy_context( &self, context: &impl IsA<CellAreaContext> ) -> Option<CellAreaContext> { ... } fn create_context(&self) -> Option<CellAreaContext> { ... } fn event( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, event: &Event, cell_area: &Rectangle, flags: CellRendererState ) -> i32 { ... } fn focus(&self, direction: DirectionType) -> bool { ... } fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P) { ... } fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, background_area: &Rectangle, callback: P ) { ... } fn cell_allocation( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, cell_area: &Rectangle ) -> Rectangle { ... } fn cell_at_position( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, x: i32, y: i32 ) -> (CellRenderer, Rectangle) { ... } fn current_path_string(&self) -> Option<GString> { ... } fn edit_widget(&self) -> Option<CellEditable> { ... } fn edited_cell(&self) -> Option<CellRenderer> { ... } fn focus_cell(&self) -> Option<CellRenderer> { ... } fn focus_from_sibling( &self, renderer: &impl IsA<CellRenderer> ) -> Option<CellRenderer> { ... } fn focus_siblings( &self, renderer: &impl IsA<CellRenderer> ) -> Vec<CellRenderer> { ... } fn preferred_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget> ) -> (i32, i32) { ... } fn preferred_height_for_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, width: i32 ) -> (i32, i32) { ... } fn preferred_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget> ) -> (i32, i32) { ... } fn preferred_width_for_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, height: i32 ) -> (i32, i32) { ... } fn request_mode(&self) -> SizeRequestMode { ... } fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool { ... } fn inner_cell_area( &self, widget: &impl IsA<Widget>, cell_area: &Rectangle ) -> Rectangle { ... } fn is_activatable(&self) -> bool { ... } fn is_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> ) -> bool { ... } fn remove(&self, renderer: &impl IsA<CellRenderer>) { ... } fn remove_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> ) { ... } fn render( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cr: &Context, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, paint_focus: bool ) { ... } fn request_renderer( &self, renderer: &impl IsA<CellRenderer>, orientation: Orientation, widget: &impl IsA<Widget>, for_size: i32 ) -> (i32, i32) { ... } fn set_focus_cell(&self, renderer: &impl IsA<CellRenderer>) { ... } fn stop_editing(&self, canceled: bool) { ... } fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_edit_widget_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_edited_cell_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId { ... } fn connect_focus_cell_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId { ... }
}

Provided Methods§

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fn activate( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, flags: CellRendererState, edit_only: bool ) -> bool

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fn activate_cell( &self, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, event: &Event, cell_area: &Rectangle, flags: CellRendererState ) -> bool

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fn add(&self, renderer: &impl IsA<CellRenderer>)

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fn add_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> )

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fn apply_attributes( &self, tree_model: &impl IsA<TreeModel>, iter: &TreeIter, is_expander: bool, is_expanded: bool )

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fn attribute_connect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str, column: i32 )

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fn attribute_disconnect( &self, renderer: &impl IsA<CellRenderer>, attribute: &str )

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fn attribute_get_column( &self, renderer: &impl IsA<CellRenderer>, attribute: &str ) -> i32

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fn cell_get_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str ) -> Value

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fn cell_set_property( &self, renderer: &impl IsA<CellRenderer>, property_name: &str, value: &Value )

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fn copy_context( &self, context: &impl IsA<CellAreaContext> ) -> Option<CellAreaContext>

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fn create_context(&self) -> Option<CellAreaContext>

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fn event( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, event: &Event, cell_area: &Rectangle, flags: CellRendererState ) -> i32

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fn focus(&self, direction: DirectionType) -> bool

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fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P)

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fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, background_area: &Rectangle, callback: P )

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fn cell_allocation( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, renderer: &impl IsA<CellRenderer>, cell_area: &Rectangle ) -> Rectangle

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fn cell_at_position( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cell_area: &Rectangle, x: i32, y: i32 ) -> (CellRenderer, Rectangle)

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fn current_path_string(&self) -> Option<GString>

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fn edit_widget(&self) -> Option<CellEditable>

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fn edited_cell(&self) -> Option<CellRenderer>

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fn focus_cell(&self) -> Option<CellRenderer>

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fn focus_from_sibling( &self, renderer: &impl IsA<CellRenderer> ) -> Option<CellRenderer>

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fn focus_siblings(&self, renderer: &impl IsA<CellRenderer>) -> Vec<CellRenderer>

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fn preferred_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget> ) -> (i32, i32)

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fn preferred_height_for_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, width: i32 ) -> (i32, i32)

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fn preferred_width( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget> ) -> (i32, i32)

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fn preferred_width_for_height( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, height: i32 ) -> (i32, i32)

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fn request_mode(&self) -> SizeRequestMode

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fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool

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fn inner_cell_area( &self, widget: &impl IsA<Widget>, cell_area: &Rectangle ) -> Rectangle

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fn is_activatable(&self) -> bool

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fn is_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> ) -> bool

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fn remove(&self, renderer: &impl IsA<CellRenderer>)

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fn remove_focus_sibling( &self, renderer: &impl IsA<CellRenderer>, sibling: &impl IsA<CellRenderer> )

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fn render( &self, context: &impl IsA<CellAreaContext>, widget: &impl IsA<Widget>, cr: &Context, background_area: &Rectangle, cell_area: &Rectangle, flags: CellRendererState, paint_focus: bool )

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fn request_renderer( &self, renderer: &impl IsA<CellRenderer>, orientation: Orientation, widget: &impl IsA<Widget>, for_size: i32 ) -> (i32, i32)

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fn set_focus_cell(&self, renderer: &impl IsA<CellRenderer>)

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fn stop_editing(&self, canceled: bool)

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fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_edit_widget_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_edited_cell_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_focus_cell_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Implementors§