pub trait CellAreaExt: IsA<CellArea> + Sealed + 'static {
Show 46 methods
// Provided methods
fn activate(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
flags: CellRendererState,
edit_only: bool
) -> bool { ... }
fn activate_cell(
&self,
widget: &impl IsA<Widget>,
renderer: &impl IsA<CellRenderer>,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> bool { ... }
fn add(&self, renderer: &impl IsA<CellRenderer>) { ... }
fn add_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>
) { ... }
fn apply_attributes(
&self,
tree_model: &impl IsA<TreeModel>,
iter: &TreeIter,
is_expander: bool,
is_expanded: bool
) { ... }
fn attribute_connect(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str,
column: i32
) { ... }
fn attribute_disconnect(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str
) { ... }
fn attribute_get_column(
&self,
renderer: &impl IsA<CellRenderer>,
attribute: &str
) -> i32 { ... }
fn cell_get_property(
&self,
renderer: &impl IsA<CellRenderer>,
property_name: &str
) -> Value { ... }
fn cell_set_property(
&self,
renderer: &impl IsA<CellRenderer>,
property_name: &str,
value: &Value
) { ... }
fn copy_context(
&self,
context: &impl IsA<CellAreaContext>
) -> Option<CellAreaContext> { ... }
fn create_context(&self) -> Option<CellAreaContext> { ... }
fn event(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
event: &Event,
cell_area: &Rectangle,
flags: CellRendererState
) -> i32 { ... }
fn focus(&self, direction: DirectionType) -> bool { ... }
fn foreach<P: FnMut(&CellRenderer) -> bool>(&self, callback: P) { ... }
fn foreach_alloc<P: FnMut(&CellRenderer, &Rectangle, &Rectangle) -> bool>(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
background_area: &Rectangle,
callback: P
) { ... }
fn cell_allocation(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
renderer: &impl IsA<CellRenderer>,
cell_area: &Rectangle
) -> Rectangle { ... }
fn cell_at_position(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cell_area: &Rectangle,
x: i32,
y: i32
) -> (CellRenderer, Rectangle) { ... }
fn current_path_string(&self) -> Option<GString> { ... }
fn edit_widget(&self) -> Option<CellEditable> { ... }
fn edited_cell(&self) -> Option<CellRenderer> { ... }
fn focus_cell(&self) -> Option<CellRenderer> { ... }
fn focus_from_sibling(
&self,
renderer: &impl IsA<CellRenderer>
) -> Option<CellRenderer> { ... }
fn focus_siblings(
&self,
renderer: &impl IsA<CellRenderer>
) -> Vec<CellRenderer> { ... }
fn preferred_height(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>
) -> (i32, i32) { ... }
fn preferred_height_for_width(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
width: i32
) -> (i32, i32) { ... }
fn preferred_width(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>
) -> (i32, i32) { ... }
fn preferred_width_for_height(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
height: i32
) -> (i32, i32) { ... }
fn request_mode(&self) -> SizeRequestMode { ... }
fn has_renderer(&self, renderer: &impl IsA<CellRenderer>) -> bool { ... }
fn inner_cell_area(
&self,
widget: &impl IsA<Widget>,
cell_area: &Rectangle
) -> Rectangle { ... }
fn is_activatable(&self) -> bool { ... }
fn is_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>
) -> bool { ... }
fn remove(&self, renderer: &impl IsA<CellRenderer>) { ... }
fn remove_focus_sibling(
&self,
renderer: &impl IsA<CellRenderer>,
sibling: &impl IsA<CellRenderer>
) { ... }
fn render(
&self,
context: &impl IsA<CellAreaContext>,
widget: &impl IsA<Widget>,
cr: &Context,
background_area: &Rectangle,
cell_area: &Rectangle,
flags: CellRendererState,
paint_focus: bool
) { ... }
fn request_renderer(
&self,
renderer: &impl IsA<CellRenderer>,
orientation: Orientation,
widget: &impl IsA<Widget>,
for_size: i32
) -> (i32, i32) { ... }
fn set_focus_cell(&self, renderer: &impl IsA<CellRenderer>) { ... }
fn stop_editing(&self, canceled: bool) { ... }
fn connect_add_editable<F: Fn(&Self, &CellRenderer, &CellEditable, &Rectangle, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_apply_attributes<F: Fn(&Self, &TreeModel, &TreeIter, bool, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_focus_changed<F: Fn(&Self, &CellRenderer, TreePath) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_remove_editable<F: Fn(&Self, &CellRenderer, &CellEditable) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_edit_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_edited_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
fn connect_focus_cell_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId { ... }
}