pub trait GLFilterExt: 'static {
    fn draw_fullscreen_quad(&self);
fn filter_texture(
        &self,
        input: &Buffer,
        output: &Buffer
    ) -> Result<(), BoolError>;
fn render_to_target<P: FnMut(&GLFilter, &GLMemory) -> bool>(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        func: P
    ) -> Result<(), BoolError>;
fn render_to_target_with_shader(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        shader: &GLShader
    ); }

Required methods

Implementors