#[repr(C)]
pub struct GstGLFilter {
Show 18 fields pub parent: GstGLBaseFilter, pub in_info: GstVideoInfo, pub out_info: GstVideoInfo, pub in_texture_target: GstGLTextureTarget, pub out_texture_target: GstGLTextureTarget, pub out_caps: *mut GstCaps, pub fbo: *mut GstGLFramebuffer, pub gl_result: gboolean, pub inbuf: *mut GstBuffer, pub outbuf: *mut GstBuffer, pub default_shader: *mut GstGLShader, pub valid_attributes: gboolean, pub vao: c_uint, pub vbo_indices: c_uint, pub vertex_buffer: c_uint, pub draw_attr_position_loc: c_int, pub draw_attr_texture_loc: c_int, pub _padding: [gpointer; 4],
}

Fields

parent: GstGLBaseFilterin_info: GstVideoInfoout_info: GstVideoInfoin_texture_target: GstGLTextureTargetout_texture_target: GstGLTextureTargetout_caps: *mut GstCapsfbo: *mut GstGLFramebuffergl_result: gbooleaninbuf: *mut GstBufferoutbuf: *mut GstBufferdefault_shader: *mut GstGLShadervalid_attributes: gbooleanvao: c_uintvbo_indices: c_uintvertex_buffer: c_uintdraw_attr_position_loc: c_intdraw_attr_texture_loc: c_int_padding: [gpointer; 4]

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