#[repr(C)]
pub struct GstGLColorConvert { pub parent: GstObject, pub context: *mut GstGLContext, pub in_info: GstVideoInfo, pub out_info: GstVideoInfo, pub initted: gboolean, pub passthrough: gboolean, pub inbuf: *mut GstBuffer, pub outbuf: *mut GstBuffer, pub fbo: *mut GstGLFramebuffer, pub shader: *mut GstGLShader, pub priv_: *mut GstGLColorConvertPrivate, pub _reserved: [gpointer; 4], }

Fields

parent: GstObjectcontext: *mut GstGLContextin_info: GstVideoInfoout_info: GstVideoInfoinitted: gbooleanpassthrough: gbooleaninbuf: *mut GstBufferoutbuf: *mut GstBufferfbo: *mut GstGLFramebuffershader: *mut GstGLShaderpriv_: *mut GstGLColorConvertPrivate_reserved: [gpointer; 4]

Trait Implementations

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