#[repr(C)]
pub struct GstGLViewConvert {
Show 18 fields pub object: GstObject, pub context: *mut GstGLContext, pub shader: *mut GstGLShader, pub input_mode_override: GstVideoMultiviewMode, pub input_flags_override: GstVideoMultiviewFlags, pub output_mode_override: GstVideoMultiviewMode, pub output_flags_override: GstVideoMultiviewFlags, pub downmix_mode: GstGLStereoDownmix, pub in_info: GstVideoInfo, pub out_info: GstVideoInfo, pub from_texture_target: GstGLTextureTarget, pub to_texture_target: GstGLTextureTarget, pub caps_passthrough: gboolean, pub initted: gboolean, pub reconfigure: gboolean, pub fbo: *mut GstGLFramebuffer, pub priv_: *mut GstGLViewConvertPrivate, pub _padding: [gpointer; 4],
}

Fields

object: GstObjectcontext: *mut GstGLContextshader: *mut GstGLShaderinput_mode_override: GstVideoMultiviewModeinput_flags_override: GstVideoMultiviewFlagsoutput_mode_override: GstVideoMultiviewModeoutput_flags_override: GstVideoMultiviewFlagsdownmix_mode: GstGLStereoDownmixin_info: GstVideoInfoout_info: GstVideoInfofrom_texture_target: GstGLTextureTargetto_texture_target: GstGLTextureTargetcaps_passthrough: gbooleaninitted: gbooleanreconfigure: gbooleanfbo: *mut GstGLFramebufferpriv_: *mut GstGLViewConvertPrivate_padding: [gpointer; 4]

Trait Implementations

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