#[repr(C)]
pub struct GstGLOverlayCompositor { pub parent: GstObject, pub context: *mut GstGLContext, pub last_window_width: c_uint, pub last_window_height: c_uint, pub overlays: *mut GList, pub shader: *mut GstGLShader, pub position_attrib: c_int, pub texcoord_attrib: c_int, pub _padding: [gpointer; 4], }

Fields

parent: GstObjectcontext: *mut GstGLContextlast_window_width: c_uintlast_window_height: c_uintoverlays: *mut GListshader: *mut GstGLShaderposition_attrib: c_inttexcoord_attrib: c_int_padding: [gpointer; 4]

Trait Implementations

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