Struct Body

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pub struct Body {
    pub map: Option<Map>,
    pub player: Option<Player>,
    pub provider: Option<Provider>,
    pub round: Option<Round>,
    pub grenades: HashMap<String, Grenades>,
    pub allplayers: HashMap<String, Player>,
    pub bomb: Option<Bomb>,
    pub phase_countdowns: Option<PhaseCountdowns>,
    pub auth: HashMap<String, String>,
    /* private fields */
}

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§map: Option<Map>

Current map - the game, information about what is currently happening on the map, for example, objects, information about round… Refer to Map.

§player: Option<Player>

Information about the player, his status, weapons, in-game activity, stats… Refer to Player.

§provider: Option<Provider>

GSI provider information, version, timestamp of the last gsi update. Refer to Provider.

§round: Option<Round>

Information about round, round state, bomb state info, win team. Refer to Round.

§grenades: HashMap<String, Grenades>

Information about grenades projectiles. Refer to Grenades.

§allplayers: HashMap<String, Player>

Information about all players in the game. Refer to Player.

§bomb: Option<Bomb>

Information about bomb, state, positon… Refer to Bomb.

§phase_countdowns: Option<PhaseCountdowns>

Phase countdowns, when round is ending, and what phase. Refer to PhaseCountdowns.

§auth: HashMap<String, String>

Authentication field here can be found token that is written inside gamestate config.

Trait Implementations§

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impl Clone for Body

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fn clone(&self) -> Body

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Body

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Body

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Body

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impl RefUnwindSafe for Body

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impl Send for Body

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impl Sync for Body

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impl Unpin for Body

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impl UnwindSafe for Body

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,