pub trait GraphStore: Send + Sync {
// Required methods
fn put_node<'life0, 'life1, 'async_trait>(
&'life0 self,
node: &'life1 Node,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn put_edge<'life0, 'life1, 'async_trait>(
&'life0 self,
edge: &'life1 Edge,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_node<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 NodeId,
) -> Pin<Box<dyn Future<Output = Result<Option<Node>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_edges<'life0, 'async_trait>(
&'life0 self,
query: EdgeQuery,
) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn traverse<'life0, 'async_trait>(
&'life0 self,
traversal: Traversal,
) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
// Provided methods
fn apply_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
_schema: &'life1 GraphSchema,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn put_graph<'life0, 'life1, 'async_trait>(
&'life0 self,
graph: &'life1 Graph,
) -> Pin<Box<dyn Future<Output = Result<LoadReport>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn put_typed_graph<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
schema: &'life1 GraphSchema,
graph: &'life2 Graph,
) -> Pin<Box<dyn Future<Output = Result<LoadReport>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn get_nodes<'life0, 'life1, 'async_trait>(
&'life0 self,
ids: &'life1 [NodeId],
) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
}Required Methods§
Sourcefn put_node<'life0, 'life1, 'async_trait>(
&'life0 self,
node: &'life1 Node,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn put_node<'life0, 'life1, 'async_trait>(
&'life0 self,
node: &'life1 Node,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Writes one node.
The returned PutOutcome reports the most precise result the backend
can provide. Remote upsert backends generally return
PutOutcome::Upserted for both inserts and updates.
Sourcefn put_edge<'life0, 'life1, 'async_trait>(
&'life0 self,
edge: &'life1 Edge,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn put_edge<'life0, 'life1, 'async_trait>(
&'life0 self,
edge: &'life1 Edge,
) -> Pin<Box<dyn Future<Output = Result<PutOutcome>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Writes one edge.
The returned PutOutcome reports the most precise result the backend
can provide. Remote upsert backends generally return
PutOutcome::Upserted for both inserts and updates.
fn get_node<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 NodeId,
) -> Pin<Box<dyn Future<Output = Result<Option<Node>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_edges<'life0, 'async_trait>(
&'life0 self,
query: EdgeQuery,
) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn traverse<'life0, 'async_trait>(
&'life0 self,
traversal: Traversal,
) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Provided Methods§
Sourcefn apply_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
_schema: &'life1 GraphSchema,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn apply_schema<'life0, 'life1, 'async_trait>(
&'life0 self,
_schema: &'life1 GraphSchema,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Applies backend schema metadata.
GraphSchema is a portable declaration of expected node labels, edge
labels, fields, endpoint labels, direction, and uniqueness. The default
implementation is a no-op for schemaless stores. Backend implementations
may use the schema for validation, typed native tables, views, indexes,
generated query shapes, or database-native schema definitions.
Applying a schema does not imply the same enforcement guarantee on every
backend. Callers that need portable preflight validation should call
GraphSchema::validate_graph before writing, or use
GraphStore::put_typed_graph, which does that validation before
applying the backend schema and writing the graph. Individual backends
document whether they also validate each subsequent write at runtime.
fn put_graph<'life0, 'life1, 'async_trait>(
&'life0 self,
graph: &'life1 Graph,
) -> Pin<Box<dyn Future<Output = Result<LoadReport>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn put_typed_graph<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
schema: &'life1 GraphSchema,
graph: &'life2 Graph,
) -> Pin<Box<dyn Future<Output = Result<LoadReport>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Sourcefn get_nodes<'life0, 'life1, 'async_trait>(
&'life0 self,
ids: &'life1 [NodeId],
) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_nodes<'life0, 'life1, 'async_trait>(
&'life0 self,
ids: &'life1 [NodeId],
) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Reads multiple nodes by ID.
The default implementation preserves the input order and calls
GraphStore::get_node once per ID. Backends with a native batch-read
path should override this to avoid per-node round trips during traversal
and other fan-out reads.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".