[][src]Struct grr::Rasterization

pub struct Rasterization {
    pub depth_clamp: bool,
    pub rasterizer_discard: bool,
    pub polygon_mode: PolygonMode,
    pub cull_mode: Option<CullMode>,
    pub front_face: FrontFace,
    pub depth_bias: bool,
}

Rasterizer Descriptor.

Controls the rasterization process for converting primitives into fragments.

Fields

depth_clamp: bool

Clamp depth values of fragments to the z-planes instead of clipping.

rasterizer_discard: bool

Discard primitives before rasterization.

polygon_mode: PolygonMode

Specifies how polygons will be rendered.

cull_mode: Option<CullMode>
front_face: FrontFace

Specifes the winding order for triangles.

The winding order determines which the visible face of a triangle.

depth_bias: bool

Trait Implementations

impl Clone for Rasterization[src]

impl Copy for Rasterization[src]

impl Debug for Rasterization[src]

impl Default for Rasterization[src]

fn default() -> Rasterization[src]

OpenGL default settings for rasterization

Auto Trait Implementations

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impl<T> From<T> for T[src]

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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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