[][src]Enum grr::ShaderStage

pub enum ShaderStage {
    Vertex,
    TessellationControl,
    TessellationEvaluation,
    Geometry,
    Fragment,
    Compute,
    MeshNv,
    TaskNv,
}

Shader Stages.

Each Shader has an associated stage in the pipeline. See GraphicsPipelineDesc for more details about graphics pipeline stages.

Variants

Vertex

Vertex stage.

TessellationControl

Tessellation (Control) stage.

TessellationEvaluation

Tessellation (Evaluation) stage.

Geometry

Geometry stage.

Fragment

Fragment stage.

Compute

Compute stage.

MeshNv

Mesh stage (NVIDIA).

TaskNv

Task stage (NVIDIA).

Trait Implementations

impl Clone for ShaderStage[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Copy for ShaderStage[src]

impl Debug for ShaderStage[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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