[][src]Enum grr::ShaderStage

pub enum ShaderStage {
    Vertex,
    TessellationControl,
    TessellationEvaluation,
    Geometry,
    Fragment,
    Compute,
    MeshNv,
    TaskNv,
}

Shader Stages.

Each Shader has an associated stage in the pipeline. See GraphicsPipelineDesc for more details about graphics pipeline stages.

Variants

Vertex

Vertex stage.

TessellationControl

Tessellation (Control) stage.

TessellationEvaluation

Tessellation (Evaluation) stage.

Geometry

Geometry stage.

Fragment

Fragment stage.

Compute

Compute stage.

MeshNv

Mesh stage (NVIDIA).

TaskNv

Task stage (NVIDIA).

Trait Implementations

impl Clone for ShaderStage[src]

impl Copy for ShaderStage[src]

impl Debug for ShaderStage[src]

impl Eq for ShaderStage[src]

impl Hash for ShaderStage[src]

impl PartialEq<ShaderStage> for ShaderStage[src]

impl StructuralEq for ShaderStage[src]

impl StructuralPartialEq for ShaderStage[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.