pub struct DebugByteVectors(pub Vec<Vec<u8>>);Expand description
Wrapper struct with a Debug implementation to represent vector of bytes
vectors in human-friendly way.
Tuple Fields§
§0: Vec<Vec<u8>>Trait Implementations§
Source§impl Debug for DebugByteVectors
impl Debug for DebugByteVectors
Source§impl Hash for DebugByteVectors
impl Hash for DebugByteVectors
Source§impl Ord for DebugByteVectors
impl Ord for DebugByteVectors
Source§fn cmp(&self, other: &DebugByteVectors) -> Ordering
fn cmp(&self, other: &DebugByteVectors) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for DebugByteVectors
impl PartialEq for DebugByteVectors
Source§impl PartialOrd for DebugByteVectors
impl PartialOrd for DebugByteVectors
impl Eq for DebugByteVectors
impl StructuralPartialEq for DebugByteVectors
Auto Trait Implementations§
impl Freeze for DebugByteVectors
impl RefUnwindSafe for DebugByteVectors
impl Send for DebugByteVectors
impl Sync for DebugByteVectors
impl Unpin for DebugByteVectors
impl UnwindSafe for DebugByteVectors
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more