Struct Renderer

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pub struct Renderer { /* private fields */ }
Expand description

Stores information to render

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impl Renderer

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pub fn new<D: Facade>(display: &D) -> Renderer

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pub fn render<'a, D: Facade, Su: Surface, S: Sim<'a>, Color: Fn(&S::Cell) -> [f32; 3] + Sync, Filter: Fn(&S::Cell) -> bool + Sync>( &self, display: &D, surface: &mut Su, grid: &SquareGrid<'a, S>, draw_params: DrawParameters<'_>, cell_color: Color, filter: Filter, ) -> Result<(), DrawError>
where S::Cell: Sync,

Takes a glium Facade, a drawing Surface, a Grid, a transform, and a cell to color map.

Renders the cells in a space from <-1, -1> to <1, 1> which is transformed with the transform matrix.

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