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AgentManager

Struct AgentManager 

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pub struct AgentManager { /* private fields */ }
Expand description

Agent manager handling all external agents.

All agents use the v2 protocol with bidirectional streaming, capabilities, health reporting, metrics export, and flow control.

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impl AgentManager

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pub async fn new(agents: Vec<AgentConfig>) -> GrapsusResult<Self>

Create new agent manager.

Each agent gets its own semaphore for queue isolation, preventing a slow agent from affecting other agents (noisy neighbor problem). The concurrency limit is configured per-agent via max_concurrent_calls in the agent config.

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pub async fn any_agent_handles_event( &self, route_agents: &[String], event_type: EventType, ) -> bool

Check if any of the given route agents handle a specific event type.

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pub async fn process_request_headers( &self, ctx: &AgentCallContext, headers: HashMap<String, Vec<String>>, route_agents: &[(String, FailureMode)], ) -> GrapsusResult<AgentDecision>

Process request headers through agents.

§Arguments
  • ctx - Agent call context with correlation ID and metadata
  • headers - Request headers to send to agents
  • route_agents - List of (agent_id, failure_mode) tuples from filter chain
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pub async fn process_request_body( &self, ctx: &AgentCallContext, data: &[u8], is_last: bool, route_agents: &[String], ) -> GrapsusResult<AgentDecision>

Process request body chunk through agents.

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pub async fn process_request_body_streaming( &self, ctx: &AgentCallContext, data: &[u8], is_last: bool, chunk_index: u32, bytes_received: usize, total_size: Option<usize>, route_agents: &[String], ) -> GrapsusResult<AgentDecision>

Process a single request body chunk through agents (streaming mode).

Unlike process_request_body which is used for buffered mode, this method is designed for streaming where chunks are sent individually as they arrive.

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pub async fn process_response_body_streaming( &self, ctx: &AgentCallContext, data: &[u8], is_last: bool, chunk_index: u32, bytes_sent: usize, total_size: Option<usize>, route_agents: &[String], ) -> GrapsusResult<AgentDecision>

Process a single response body chunk through agents (streaming mode).

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pub async fn process_response_headers( &self, ctx: &AgentCallContext, status: u16, headers: &HashMap<String, Vec<String>>, route_agents: &[String], ) -> GrapsusResult<AgentDecision>

Process response headers through agents.

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pub async fn process_websocket_frame( &self, route_id: &str, event: WebSocketFrameEvent, ) -> GrapsusResult<AgentResponse>

Process a WebSocket frame through agents.

This is used for WebSocket frame inspection after an upgrade. Returns the agent response directly to allow the caller to access the websocket_decision field.

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pub async fn call_guardrail_agent( &self, agent_name: &str, event: GuardrailInspectEvent, ) -> GrapsusResult<AgentResponse>

Call a named agent with a guardrail inspect event.

Looks up the agent by name, checks circuit breaker and timeout, then sends the event and returns the response.

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pub async fn initialize(&self) -> GrapsusResult<()>

Initialize agent connections.

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pub async fn shutdown(&self)

Shutdown all agents.

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pub fn metrics(&self) -> &AgentMetrics

Get agent metrics.

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pub fn get_agents_for_event(&self, event_type: EventType) -> Vec<String>

Get agent IDs that handle a specific event type.

This is useful for pre-filtering agents before making calls, e.g., to check if any agents handle WebSocket frames.

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pub async fn get_v2_pool_metrics(&self) -> Vec<(String, Arc<MetricsCollector>)>

Get pool metrics collectors from all agents.

Returns a vector of (agent_id, MetricsCollector) pairs. These can be registered with the MetricsManager to include agent pool metrics in the /metrics endpoint output.

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pub async fn export_v2_pool_metrics(&self) -> String

Export prometheus metrics from all agent pools.

Returns the combined prometheus-formatted metrics from all agent pools.

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pub async fn get_v2_metrics_collector( &self, agent_id: &str, ) -> Option<Arc<MetricsCollector>>

Get an agent’s metrics collector by ID.

Returns None if the agent doesn’t exist.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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