pub struct AgentConfig {Show 15 fields
pub id: String,
pub agent_type: AgentType,
pub transport: AgentTransport,
pub events: Vec<AgentEvent>,
pub pool: Option<AgentPoolConfig>,
pub timeout_ms: u64,
pub failure_mode: FailureMode,
pub circuit_breaker: Option<CircuitBreakerConfig>,
pub max_request_body_bytes: Option<usize>,
pub max_response_body_bytes: Option<usize>,
pub request_body_mode: BodyStreamingMode,
pub response_body_mode: BodyStreamingMode,
pub chunk_timeout_ms: u64,
pub config: Option<Value>,
pub max_concurrent_calls: usize,
}Expand description
Agent configuration
Fields§
§id: StringUnique agent identifier
agent_type: AgentTypeAgent type
transport: AgentTransportTransport configuration
events: Vec<AgentEvent>Events this agent handles
pool: Option<AgentPoolConfig>Pool configuration
timeout_ms: u64Timeout for agent calls
failure_mode: FailureModeFailure mode when agent is unavailable
circuit_breaker: Option<CircuitBreakerConfig>Circuit breaker configuration
max_request_body_bytes: Option<usize>Maximum request body to send
max_response_body_bytes: Option<usize>Maximum response body to send
request_body_mode: BodyStreamingModeRequest body streaming mode
Controls how request bodies are sent to this agent:
buffer: Collect entire body before sending (default)stream: Send chunks as they arrivehybrid: Buffer small bodies, stream large ones
response_body_mode: BodyStreamingModeResponse body streaming mode
Controls how response bodies are sent to this agent. Same options as request_body_mode.
chunk_timeout_ms: u64Timeout per body chunk when streaming (milliseconds)
Only applies when using stream or hybrid mode.
Default: 5000ms (5 seconds)
config: Option<Value>Agent-specific configuration
This configuration is passed to the agent via the Configure event when the agent connects. The structure depends on the agent type.
max_concurrent_calls: usizeMaximum concurrent calls to this agent
Limits the number of simultaneous requests that can be processed by this agent. This provides per-agent queue isolation to prevent a slow agent from affecting other agents (noisy neighbor problem).
Default: 100 concurrent calls per agent
Trait Implementations§
Source§impl Clone for AgentConfig
impl Clone for AgentConfig
Source§fn clone(&self) -> AgentConfig
fn clone(&self) -> AgentConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AgentConfig
impl Debug for AgentConfig
Source§impl<'de> Deserialize<'de> for AgentConfig
impl<'de> Deserialize<'de> for AgentConfig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for AgentConfig
impl Serialize for AgentConfig
Source§impl Validate for AgentConfig
impl Validate for AgentConfig
Source§impl<'v_a> ValidateArgs<'v_a> for AgentConfig
impl<'v_a> ValidateArgs<'v_a> for AgentConfig
Auto Trait Implementations§
impl Freeze for AgentConfig
impl RefUnwindSafe for AgentConfig
impl Send for AgentConfig
impl Sync for AgentConfig
impl Unpin for AgentConfig
impl UnsafeUnpin for AgentConfig
impl UnwindSafe for AgentConfig
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