Struct graphql_starter::graphql::ConnectionFields
source · pub struct ConnectionFields {
pub total_items: Option<u64>,
}
Fields§
§total_items: Option<u64>
Total number of items in this connection
Implementations§
Trait Implementations§
source§impl ContainerType for ConnectionFields
impl ContainerType for ConnectionFields
source§fn resolve_field<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
ctx: &'life1 Context<'life2>
) -> Pin<Box<dyn Future<Output = ServerResult<Option<Value>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn resolve_field<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
ctx: &'life1 Context<'life2>
) -> Pin<Box<dyn Future<Output = ServerResult<Option<Value>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
async_graphql::Value
. Read moresource§fn collect_all_fields<'a>(
&'a self,
ctx: &ContextBase<'a, &'a Positioned<SelectionSet>>,
fields: &mut Fields<'a>
) -> Result<(), ServerError>
fn collect_all_fields<'a>( &'a self, ctx: &ContextBase<'a, &'a Positioned<SelectionSet>>, fields: &mut Fields<'a> ) -> Result<(), ServerError>
source§fn find_entity<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
_: &'life1 ContextBase<'life2, &'life2 Positioned<Field>>,
_params: &'life3 ConstValue
) -> Pin<Box<dyn Future<Output = Result<Option<ConstValue>, ServerError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Self: Sync + 'async_trait,
fn find_entity<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
_: &'life1 ContextBase<'life2, &'life2 Positioned<Field>>,
_params: &'life3 ConstValue
) -> Pin<Box<dyn Future<Output = Result<Option<ConstValue>, ServerError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Self: Sync + 'async_trait,
source§impl OutputType for ConnectionFields
impl OutputType for ConnectionFields
source§fn create_type_info(registry: &mut Registry) -> String
fn create_type_info(registry: &mut Registry) -> String
source§fn resolve<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
ctx: &'life1 ContextSelectionSet<'life2>,
_field: &'life3 Positioned<Field>
) -> Pin<Box<dyn Future<Output = ServerResult<Value>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn resolve<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
ctx: &'life1 ContextSelectionSet<'life2>,
_field: &'life3 Positioned<Field>
) -> Pin<Box<dyn Future<Output = ServerResult<Value>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
async_graphql::Value
.source§fn qualified_type_name() -> String
fn qualified_type_name() -> String
impl ObjectType for ConnectionFields
Auto Trait Implementations§
impl RefUnwindSafe for ConnectionFields
impl Send for ConnectionFields
impl Sync for ConnectionFields
impl Unpin for ConnectionFields
impl UnwindSafe for ConnectionFields
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute
] value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
[Quirk
] value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition
] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);