pub struct RendererSession<T> { /* private fields */ }Implementations§
Source§impl<T> RendererSession<T>
impl<T> RendererSession<T>
pub fn new(document: T) -> Self
pub fn with_layout_engine(self, layout_engine: LayoutEngine) -> Self
pub fn with_render_engine(self, render_engine: RenderEngine) -> Self
pub fn revision(&self) -> u64
pub fn document(&self) -> &T
pub fn rendered(&self) -> Option<&RenderSnapshot>
pub fn replace_document(&mut self, document: T) -> u64
pub fn update_document(&mut self, update: impl FnOnce(&mut T)) -> u64
Source§impl<T> RendererSession<T>where
T: RendererDocumentSource,
impl<T> RendererSession<T>where
T: RendererDocumentSource,
pub fn render_snapshot(&mut self) -> Result<&RenderSnapshot>
pub fn render_document(&mut self) -> Result<&RenderDocument>
pub fn render_with<B: RenderBackend>( &mut self, renderer: &mut Renderer<B>, ) -> Result<B::Output>
pub fn to_bytes(&mut self) -> Result<Vec<u8>>
pub fn write<W: Write>(&mut self, writer: W) -> Result<()>
pub fn save(&mut self, path: impl AsRef<Path>) -> Result<()>
Auto Trait Implementations§
impl<T> Freeze for RendererSession<T>where
T: Freeze,
impl<T> !RefUnwindSafe for RendererSession<T>
impl<T> Send for RendererSession<T>where
T: Send,
impl<T> Sync for RendererSession<T>where
T: Sync,
impl<T> Unpin for RendererSession<T>where
T: Unpin,
impl<T> UnsafeUnpin for RendererSession<T>where
T: UnsafeUnpin,
impl<T> !UnwindSafe for RendererSession<T>
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