pub struct PlayerInfoUpdateGamemode {
pub uuid: u128,
pub gamemode: u8,
}
Fields§
§uuid: u128
§gamemode: u8
Trait Implementations§
Source§impl Debug for PlayerInfoUpdateGamemode
impl Debug for PlayerInfoUpdateGamemode
Source§impl<'a> SliceSerializable<'a> for PlayerInfoUpdateGamemode
impl<'a> SliceSerializable<'a> for PlayerInfoUpdateGamemode
type CopyType = &'a PlayerInfoUpdateGamemode
fn read(bytes: &mut &'a [u8]) -> Result<PlayerInfoUpdateGamemode>
fn get_write_size(object: &'a PlayerInfoUpdateGamemode) -> usize
Source§unsafe fn write<'bytes>(
bytes: &'bytes mut [u8],
object: &'a PlayerInfoUpdateGamemode,
) -> &'bytes mut [u8] ⓘ
unsafe fn write<'bytes>( bytes: &'bytes mut [u8], object: &'a PlayerInfoUpdateGamemode, ) -> &'bytes mut [u8] ⓘ
Safety Read more
fn as_copy_type(t: &'a PlayerInfoUpdateGamemode) -> Self::CopyType
fn read_fully(bytes: &mut &'a [u8]) -> Result<T, Error>
Auto Trait Implementations§
impl Freeze for PlayerInfoUpdateGamemode
impl RefUnwindSafe for PlayerInfoUpdateGamemode
impl Send for PlayerInfoUpdateGamemode
impl Sync for PlayerInfoUpdateGamemode
impl Unpin for PlayerInfoUpdateGamemode
impl UnwindSafe for PlayerInfoUpdateGamemode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more