pub struct Entity {Show 13 fields
pub id: u32,
pub class: u32,
pub mesh: usize,
pub position: Vec3,
pub orientation: Quaternion,
pub scale: f32,
pub scale_partial: Option<Vec3>,
pub color: (f32, f32, f32),
pub opacity: f32,
pub shinyness: f32,
pub buf_i: Option<usize>,
pub buf_is_transparent: bool,
pub overlay_text: Option<TextOverlay>,
}Expand description
Represents an entity in the world. This is not fundamental to the WGPU system.
Fields§
§id: u32Up to the application.
class: u32Up to the application
mesh: usizeIndex of the mesh this entity references. (or perhaps its index?)
position: Vec3Position in the world, relative to world origin
orientation: QuaternionRotation, relative to up.
scale: f32§scale_partial: Option<Vec3>Scale by axis. If Some, overrides scale.
Not set in the constructor; set after manually.
color: (f32, f32, f32)§opacity: f32§shinyness: f32§buf_i: Option<usize>Used for replacing entities without rebuilding the buffer.
buf_is_transparent: boolUsed for replacing entities without rebuilding the buffer. Which buffer this slot is in.
overlay_text: Option<TextOverlay>Display text over (or near) the element.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Entity
impl RefUnwindSafe for Entity
impl Send for Entity
impl Sync for Entity
impl Unpin for Entity
impl UnwindSafe for Entity
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