EngineUpdates

Struct EngineUpdates 

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pub struct EngineUpdates {
    pub meshes: bool,
    pub entities: EntityUpdate,
    pub camera: bool,
    pub lighting: bool,
}
Expand description

This struct is exposed in the API, and passed by callers to indicate in the render, event, GUI etc update functions, if the engine should update various things. When you change the relevant part of the scene, the callbacks (event, etc) should set the corresponding flag in this struct.

This process is required so certain internal structures like camera buffers, lighting buffers etc are only computed and changed when necessary.

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§meshes: bool§entities: EntityUpdate§camera: bool§lighting: bool

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impl Default for EngineUpdates

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fn default() -> EngineUpdates

Returns the “default value” for a type. Read more

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