pub struct EngineUpdates {
pub meshes: bool,
pub entities: EntityUpdate,
pub camera: bool,
pub lighting: bool,
}Expand description
This struct is exposed in the API, and passed by callers to indicate in the render, event, GUI etc update functions, if the engine should update various things. When you change the relevant part of the scene, the callbacks (event, etc) should set the corresponding flag in this struct.
This process is required so certain internal structures like camera buffers, lighting buffers etc are only computed and changed when necessary.
Fields§
§meshes: bool§entities: EntityUpdate§camera: bool§lighting: boolTrait Implementations§
Source§impl Default for EngineUpdates
impl Default for EngineUpdates
Source§fn default() -> EngineUpdates
fn default() -> EngineUpdates
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Auto Trait Implementations§
impl Freeze for EngineUpdates
impl RefUnwindSafe for EngineUpdates
impl Send for EngineUpdates
impl Sync for EngineUpdates
impl Unpin for EngineUpdates
impl UnwindSafe for EngineUpdates
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