pub struct Scene {
pub meshes: Vec<Mesh>,
pub gaussians: Vec<Gaussian>,
pub entities: Vec<Entity>,
pub camera: Camera,
pub lighting: Lighting,
pub input_settings: InputSettings,
pub background_color: (f32, f32, f32),
pub window_title: String,
pub window_size: (f32, f32),
}Fields§
§meshes: Vec<Mesh>§gaussians: Vec<Gaussian>§entities: Vec<Entity>§camera: Camera§lighting: Lighting§input_settings: InputSettings§background_color: (f32, f32, f32)§window_title: String§window_size: (f32, f32)Implementations§
Source§impl Scene
impl Scene
Sourcepub fn screen_to_render(&self, screen_pos: (f32, f32)) -> (Vec3, Vec3)
pub fn screen_to_render(&self, screen_pos: (f32, f32)) -> (Vec3, Vec3)
Convert a screen position (x, y) to a 3D ray in world space.
The canonical use case for this is finding the object in 3D space a user is intending to select with the cursor.A follow-up operation, for example, may be to find all objects that this vector passes near, and possibly select the one closest to the camera.
Trait Implementations§
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impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
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